Hey Yashton, out of
curiosity, were you playing on Untap.in about a week ago? I was playing an EDH game, and someone informed me I needed to take some mana burn damage at end of turn. The rest of us informed them that mana burn was no longer a thing, and they said they hadn't played in a while. Seems pretty similar to what you described.
CrimsonKing, it sounds like you had the
misfortune to play against a bunch of very, very salty players. I don't know if this is common on Cockatrice or if there was something else going on, but I've never had that bad of a problem (I might have 1 player in a pod that salty, but not everybody) on Untap.in (web-based equivalent of Cockatrice).
They rejected your first deck & didn't like it when you cast
Living Death. Admittedly, your Zur deck definitely doesn't look particularly casual (several overlapping instant win combo, ample tutors, decent amount of interaction, and ample recursion) despite
the big idea being having Haakon, Stromgold Scourge as a hidden commander (side note: sweet deck btw), so I can understand if they made it clear they didn't want infinite combos then they wouldn't want Zur, but getting salty at a
Living Death really just makes me think they are the type of players who want their opponents to do nothing but sit there and observe them doing cool stuff.
I think the problem, though, started not with the salt about
Living Death or veto of Zur, but when your other deck still had an "infinite" combo (I understand it isn't technically infinite, but it is still a compact combo that you repeat until your opponents have no library). I have no idea what your other deck looks like, so did you just happen to draw into it? Did you tutor for it? I really disagree with holding onto your infinite combo until you are going to die, as that puts you in a really tough spot and makes the game feel extremely bad for the other players.
It kinda gets worse in my eyes: You noted the
All is Dust cleared the table of lands, but that was only a result of the
Painter's Servant you played as part of your combo. It's not their fault their boardwipe is now an
Armageddon because another player gave all lands a color. More of a happy accident for them
.
As part of your conversation you had with the
Blightsteel Colossus player, I just want to highlight a couple things:
I could've won like 3 turns ago. I've chosen not to play it just because you said it was a casual game. (1)
So you brought a non-casual deck and just acted casual?
Yes. Because I expected people saying "casual" only to bring in a bunch of mean cards, like you did. (2)
(1) Imagine being on the other side of the table when someone slams their combo, explaining that what they are doing is fine because they chose to keep it in hand until they were in danger of losing. The last several turns you have been playing are now invalidated because you shouldn't even be alive.
(2) You justified bringing a deck with a combo because you "expected people...to bring in a bunch of mean cards". Even if that was the result, so what? You didn't
know if that would happen.
I will give a tiny bit of fault to the Blightsteel player, but realistically, they got to 12 mana. Yes, some of it is cheating on mana costs, but that kinda is an artifact deck's identity. Blightsteel is probably the most efficient use of 12 mana for an artifact deck outside of a combo, but there are plenty of big fatty artifacts that the deck could cast with 12 mana.
Last thing about the situation you described: While there is a decent chance they have the last part of their 4-piece combo in their deck, you, yet again, don't know for sure.
I obviously have no idea what else went on that game or what the Rule 0 discussion was like, but that's my take on what you told me. It seems that everybody needed to have a better idea of the turn your decks could win on, like Yashton said. People may still misrepresent (intentionally or otherwise) but then you know who is at fault for the unbalanced game.