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Author Topic: Kaldheim Spoilers  (Read 11673 times)

Spinsane

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Re: Kaldheim Spoilers
« Reply #105 on: January 10, 2021, 01:18:51 am »
Just an overall feels-bad from me.
I get the feeling it won’t be long before she gets banned in Commander. As you said, the fact that she can be commander and has such an overpowering, feel-bad impact on a game (especially if you have Mindslicer and a sac outlet already out) is bound to lead to sour play.

Unless the translation we’ve seen above is inaccurate...

Cosmic_Insight

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Re: Kaldheim Spoilers
« Reply #106 on: January 10, 2021, 03:34:16 pm »
I agree that someone should think about banning it. Black has too many sac/ discard effects to make a strictly better It that Betrays that works in the command zone.
God is dead. God remains dead. And we have killed him. owo

Morganator 2.0

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Re: Kaldheim Spoilers
« Reply #107 on: January 10, 2021, 07:44:16 pm »
Don't hold your breath on a banning. The rules committee isn't known for taking action.




Skemfar Shadow Sage
3B
Creature - Elf Cleric
When Skemfar Shadow Sage enters the battlefield, choose one:
* Each opponent loses X life, where X is the most creatures you control that have a creature type in common.
* You gain X life, where X is the most creatures you control that have a creature type in common.
2/5

Morganator 2.0

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Re: Kaldheim Spoilers
« Reply #108 on: January 12, 2021, 02:04:06 am »




Death Knell Berserker
1B
Creature - Elf Berserker
When it dies, if it had power 3 or greater, create a 2/2 black Zombie Berserker token.
2/2



Bloodsky Berserker
1B
Creature - Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on it. It gains menace until end of turn.
1/1



Rune of Aviation
1U
Enchantment - Aura Rune
Enchant permanent

When Rune of Aviation enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it has flying.
As long as enchanted permanent is an Equipment, it has "Equipped creature has flying."



Fall of the Imposter
1GW
Enchantment - Saga

I & II: Put a +1/+1 Counter on up to one target creature.
III: Exile a creature with the greatest power among creatures target opponent controls.



Revive the Draugr
1U
Instant
Choose one -
* Return target creature card from your graveyard to your hand.
* Return two target creature cards that share a creature type from your graveyard to your hand.



Kardur Doomscourge
2BR
Legendary Creature - Demon Berserker
When Kardur Doomscourge enters the battlefield, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able.

Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
4/3

Cosmic_Insight

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Re: Kaldheim Spoilers
« Reply #109 on: January 12, 2021, 04:47:12 am »
I only deal in spoilers that look silly, so here goes:

Toralf, God of Thunder // Toralf's Hammer

2RR/1R
Legendary Creature - God
Trample
Whenever a creature or planeswalker an opponent controls is dealt excess combat damage, Toralf deals damage equal to the excess to any target other than that permanent.
5/4

Legendary Artifact - Equipment
Equiped creature has, "1R [Tap], Unattach Toralf's Hammer: It deals 3 damage to any target. Return Toralf's Hammer to it's owner's hand. Equipped creature gets +3/+0 as long as it's legendary.
Equip 1R

The hammer doesn't seem incredible, but imaging casting Blasphemous Act while this boi is out!

We're not going to talk about Divine Gambit.

Tibalt's Trickery
Instant - 1R

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast it without paying it's mana cost. Then put the exiled cards on the bottom of their library in a random order.

You heard it here, RED gets a counterspell before white. This card is the son of Counterspell and Chaos Warp. oooooh

Jorn, God of Winter // Kaldring, the Rimestaff
2G // 1UB

Legendary Snow Creature - God
Whenever Jorn attacks, untap all snow PERMANENTS you control.

3/3

Legendary Snow Artifact
[Tap]: You may play target snow permanent card from your graveyard this turn. If you do, it enters the battlefield tapped.

Also the "6/6 with deathtouch for 2B" from the MaRo post has been spoiled, it's Egon, God of Death // Throne of Death
God is dead. God remains dead. And we have killed him. owo

Spinsane

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Re: Kaldheim Spoilers
« Reply #110 on: January 12, 2021, 03:17:37 pm »
• a card that lets you use a creature’s toughness to perform an action normally using a creature’s power

I have to assume this is actually a way to use Toughness to crew vehicles (or a specific vehicle) rather than Power...
Well, looks like I wasn’t far off...

Giant Ox - {1}{W}
Creature - Ox
You may use Giant Ox’s Toughness to crew Vehicles rather than its power.
0/6

So 6 power to crew vehicles, for 2, could be decent I guess if you have appropriate vehicles to crew...

*Hope uploading pics taken off MTGGoldfish is alright?

WizardSpartan

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Re: Kaldheim Spoilers
« Reply #111 on: January 12, 2021, 03:34:11 pm »
*Hope uploading pics taken off MTGGoldfish is alright?
For reference, you can right click on images in spoilers on websites such as Mythicspoiler, Scryfall, etc. (but not Magicspoiler for whatever reason), click "Copy Image Address", then click the "Insert Image" button (below the bold button) in Deckstats and paste the link between the two sides. That should import the image into the body of your post for most websites.

Cosmic_Insight

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Re: Kaldheim Spoilers
« Reply #112 on: January 12, 2021, 05:33:43 pm »
Here's a new spoiler!

Starnheim Unleashed (mythic) 2WW
Sorcery
Create a 4/4 Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.
Foretell XXW
God is dead. God remains dead. And we have killed him. owo

WizardSpartan

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Re: Kaldheim Spoilers
« Reply #113 on: January 12, 2021, 05:50:14 pm »

For anyone curious about art.

Entreat the Angels is already a decent card, and this is a lot better in my eyes. Even foretelling it on turn 2 just to cast it for x=1 on turn 3 can be okay if you don't have a 2 and 3 drop in hand, and it scales very well. Kinda wish it was an instant, though. That's my only gripe.

jlutzxinc

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Re: Kaldheim Spoilers
« Reply #114 on: January 13, 2021, 12:48:41 am »
You heard it here, RED gets a counterspell before white. This card is the son of Counterspell and Chaos Warp. oooooh

Did you forget Mana Tithe happened?  It's not a HARD counterspell but neither are many of Blue's (Convolute comes to mind).

Cosmic_Insight

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Re: Kaldheim Spoilers
« Reply #115 on: January 13, 2021, 03:40:32 am »
Oh, I had no idea that existed. Wow. Thanks, now I know that even though white got a counterspell before red, red is still better.
God is dead. God remains dead. And we have killed him. owo

ApothecaryGeist

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Re: Kaldheim Spoilers
« Reply #116 on: January 13, 2021, 04:39:44 am »
Oh, I had no idea that existed. Wow. Thanks, now I know that even though white got a counterspell before red, red is still better.


Red Elemental Blast ... from Alpha.
Happy Brewing!
:)

Slyvester12

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Re: Kaldheim Spoilers
« Reply #117 on: January 13, 2021, 01:50:07 pm »
Oh, I had no idea that existed. Wow. Thanks, now I know that even though white got a counterspell before red, red is still better.


Red Elemental Blast ... from Alpha.

And Pyroblast from Ice Age.
Elves and infect are the best things in Magic.

Cosmic_Insight

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Re: Kaldheim Spoilers
« Reply #118 on: January 13, 2021, 05:20:36 pm »
Well, so much for that special moment for white... still horrible, still not enough value.
God is dead. God remains dead. And we have killed him. owo

Elan Morin Tedronai

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Re: Kaldheim Spoilers
« Reply #119 on: January 13, 2021, 05:54:25 pm »
Righteous Vallkyrie, can anyone do it?
It was one of the firsts, but only a photo of it on Magic Spoiler. It makes my Boros Angel deck.
Regards,
Chavo