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Author Topic: Altar Boy MonoW  (Read 346 times)

Uomogelato

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Altar Boy MonoW
« on: February 25, 2021, 10:15:22 pm »
Deck: Altar Boy

//Main
1 Avacyn, Angel of Hope
1 Adarkar Valkyrie
1 Admonition Angel
1 Aetherflux Reservoir
1 Akroma's Vengeance
1 Akroma, Angel of Wrath
1 Alhammarret's Archive
1 Angel of Destiny
1 Angel of Jubilation
1 Angel of Sanctions
1 Angel of Serenity
1 Angelic Arbiter
1 Arch of Orazca
1 Archangel of Tithes
1 Aurification
1 Auriok Champion
1 Beacon of Immortality
1 Bonders' Enclave
1 Bruna, the Fading Light
1 Caged Sun
1 Cosmos Elixir
1 Doomskar
1 Elesh Norn, Grand Cenobite
1 Emeria, the Sky Ruin
1 Endless Atlas
1 Enlightened Tutor
1 Fabled Passage
1 Felidar Sovereign
1 Flood Plain
1 Ghostly Prison
1 Gift of Estates
1 Gisela, the Broken Blade
1 Giver of Runes
1 Grand Abolisher
1 Icatian Store
1 Idyllic Tutor
1 Journeyer's Kite
1 Karoo
1 Land Tax
1 Linvala, Keeper of Silence
1 Lyra Dawnbringer
1 Mangara, the Diplomat
1 Martial Coup
1 Mind's Eye
1 Mother of Runes
1 Mox Tantalite
1 Norn's Annex
1 Ondu Inversion // Ondu Skyruins
1 Overwhelming Splendor
1 Paradise Plume
1 Phyrexian Rebirth
25 Plains
1 Platinum Angel
1 Resplendent Mentor
1 Rhox Faithmender
1 Righteous Valkyrie
1 Serra Ascendant
1 Serra's Guardian
1 Smothering Tithe
1 Sol Ring
1 Soul Warden
1 Soul's Attendant
1 Speaker of the Heavens
1 Star Compass
1 Starnheim Aspirant
1 Starnheim Unleashed
1 Sunseed Nurturer
1 Test of Endurance
1 The Birth of Meletis
1 Tithe
1 Treasure Map // Treasure Cove
1 True Conviction
1 War Room
1 Weathered Wayfarer
1 Well of Lost Dreams
1 Wrath of God

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Hello. Mine biggest doubt are only the land. 34 land are too few. I wanna add at least 2 or 3 plains but I don't know what I could take off. Any help?
Thanks!

krichaiushii

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Re: Altar Boy MonoW
« Reply #1 on: February 26, 2021, 04:24:54 am »
Overwhelming Splendor is neat, but at 8 cmc, it only hinders one opponent instead of winning the game.  That can go.

I'm personally biased against Platinum Angel, because I'd prefer to not prolong a game, so I recommend that going, as well.

More generally speaking, instant targeted removal is missing, which you may want to reconsider.  Swords to Plowshares, Path to Exile, Revoke Existence, Return to Dust and the like are hella useful for combo breaking.  I see how you're leaning on creatures and temporary exile, but sometimes, a spell is needed.

Random thought: Court of Grace.

Uomogelato

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Re: Altar Boy MonoW
« Reply #2 on: February 26, 2021, 09:42:32 am »
I had also thought of removal but I don't know which cards I could remove.
I already have doubt about the lands. 34 (35 with treasure map) aren't they few?
This is another great problem  :-\

WWolfe

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Re: Altar Boy MonoW
« Reply #3 on: February 26, 2021, 03:02:22 pm »
Verge Rangers and Keeper of the Accord make sense for this deck as they're among whites best ramp options, and you're going to want to make sure you're hitting lands as often as possible with all the double and triple white pips in the deck.
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