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B/R Directdmg Tournament (modern) Deck - Any Suggestions?

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Tatze2k:
So, I'm looking for any suggestions (non-standard lands?), criticism, Sideboard Ideas, possible Hardcounters on this.
Moneylimit is not rly important right now

I'm new here, so I don't know if i have to give you a general Gameplan here or if the short discription of the Deck itself is enough :)

Thanks!

http://deckstats.net/decks/4307/16230-flying-goblins

or if this works better for you

Deck: Flying goblins

//Main
4 Brimstone Volley
4 Goblin Grenade
4 Lightning Bolt
3 Grim Affliction
2 Sleeper Agent
2 Ember Hauler
4 Emberwilde Augur
4 Will-o'-the-Wisp
2 Festering Goblin
4 Terminate
2 Darkness
4 Dash Hopes
10 Swamp
11 Mountain


Deckstatistik anzeigen

Indie:
I would go for straight burn/aggro, probably.  Goblin Guide is a great aggressive creature who also turns on Goblin Grenade.  I would also add in more one-mana burn spells: Lava Spike, Rift Bolt, Bump in the Night.  The Grim Afflictions aren't really necessary.  You can use burn and Terminate to kill problematic creatures.  Darkness also probably isn't needed, since you are probably the faster deck.

For lands, the best out there are Dragonskull Summit, Blood Crypt, Blackcleave Cliffs, maybe Sulfurous Springs.  If money REALLY isn't a problem, fetch lands like Arid Mesa, Scalding Tarn, or Marsh Flats are the best out there.  They can get you a Blood Crypt, and thin your deck of land so you draw spells more often.

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