https://deckstats.net/decks/5754/2015070-evangelic-staxThis deck is a Stax Lifegain almoust angel tribal deck
.
The deck consists of the following strategy: start focusing on Stax, to save time to generate the angel tokens. To do this, reduce the amount of spells that players can play per turn to 1.
Ex:
Archon of Emeria,
Eidolon of Rhetoric,
Rule of Law ...
Disable creature ability when entering the field with
Hushbringer,
Tocatli Honor Guard ...
Force your opponents who want to harm you to spend more mana, making them less resourceful to respond to your spells
Hokori, Dust Drinker,
Wandering Archaic,
Windborn Muse,
Strict Proctor,
Authority of the Consuls,
Blind Obedience,
Ghostly Prison,
Smothering Tithe,
Sphere of Safety ... or think carefully before targeting you, if you have a
Karmic Justice or
Rampage of the Valkyries on the field.
Abuse of gravehate:
Kunoros, Hound of Athreos,
Rest in Peace, preventing the use of the graveyard.
All of this while Commander
Liesa, Shroud of Dusk drains opponents' life as they play spells.
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The deck's second strategy is to abuse the lifegain to create angel tokens.
Things like
Bishop of Wings,
Disciple of Griselbrand,
Divinity of Pride,
Felidar Sovereign,
Righteous Valkyrie,
Serra Ascendant, activate
Angelic Accord and
Valkyrie Harbinger creating the angel tokens.
In support of them, other cards also generate tokens, being:
Crested Sunmare,
Keeper of the Accord,
Starnheim Unleashed,
Court of Grace,
Dawn of Hope,
Griffin Aerie.
If
Divine Visitation is in the field, the tokens are automatically replaced by angel tokens.
A special focus on the synergy of the
Empyrial Storm, which can make a lot of tokens, thanks to Liesa's Shroud of Dusk passive of paying life instead of surplus mana each time you cast it from the command zone.
Other synergies that can make a difference in the match:
Disciple of Griselbrand sacrificing a blocking angel token (which would not kill the blocked creature) at instant speed guarantees you 4 life and a new token in the final phase, if
Angelic Accord,
Griffin Aerie or
Valkyrie Harbinger are on the field;
Witch of the Moors +
Pristine Talisman: this artifact makes all the difference if used correctly, in addition to generating mana, it ensures the life gain of the turn, so that you can trigger the effects. and in that case, return a creature from the graveyard to your hand and have your opponents sacrifice a creature.
** Win Conditions **
Smothering Tithe +
Revel in Riches: a classic with a treasure token, which can
accelerate or correct your mana curve.
Aetherflux Reservoir: if it was not enough for the life gain to generate an angel token, it also serves as a source to kill an opponent.
Angel of Destiny: Another way to win based on lifegain, the angel himself guarantees a kind of
lifelink for your creatures, and if his condition is met, you win the game just by attacking a player with the
Angel of Destiny (whether blocked or not, and the angel must be alive in the final stage). Another point to note is that the
Angel of Destiny recovers all damage done to the opponent, which can be a political factor in attacking an opponent and gaining life without harming him. However, life is only returned in the final stage, if an opponent's life is reduced to 0, he will lose the game before he gains life.
Felidar Sovereign: Basically, the initial life of a multiplayer EDH game is enough to win the game.
Approach of the Second Sun: Last but not least, a one card win condition. In addition to guaranteeing you more playing time with 7 health, it can be played again by returning it to the deck in seventh position.
A great way to use this card to win the next turn would be to use
Demonic Consultation, exiling the top 6 cards and putting the
Approach of the Second Sun in your hand again.