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Author Topic: Galea Aura/Equipment "Infect"  (Read 2140 times)

Jesterskull

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Galea Aura/Equipment "Infect"
« on: August 17, 2021, 08:51:51 am »
Galea Aura/Equipment "Surprise"

Was getting tired of Mardu Voltron, so trying out Bant Voltron.... with a tasty twist.
« Last Edit: September 22, 2021, 08:35:46 pm by Jesterskull »

Jesterskull

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Re: Galea Aura/Equipment "Surprise"
« Reply #1 on: August 23, 2021, 05:23:53 am »
When you struggle for years trying to make the perfect Mardu commander and Bant just lets you have that option.

It’s like the person who made this card actually knew me.

Aka used to have this habit of looking at the top of my deck when I was younger.

Literally just feels right finally

Jesterskull

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Re: Galea Aura/Equipment "Surprise"
« Reply #2 on: September 17, 2021, 05:35:02 pm »
Literally was the most hyped commander a month ago.... and now.....

Jesterskull

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Re: Galea Aura/Equipment "infect"
« Reply #3 on: September 22, 2021, 08:35:22 pm »
Changing the title...

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #4 on: September 25, 2021, 06:40:21 pm »
replacing Fleecemane with the Monk Class ability. The cat can be good but also I feel like it also slows down the deck, and I have been eyeing that monk class. (Been wanting to play a Monk in DND.)


Revision 40

Added/removed cards:
-1 Fleecemane Lion
+1 Monk Class

Potato Chop

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Re: Galea Aura/Equipment "Infect"
« Reply #5 on: September 27, 2021, 01:12:28 pm »
(Been wanting to play a Monk in DND.)
Monk Class

I currently play a Dwarf Monk named Rubert, and let me tell you that it is a heck of a lot more fun than it sounds, playing a 4-foot-tall, bad-smelling dwarf monk that runs at the speed of light, jumping on dragons and punching them out of the sky.

I can run up walls, across water, and over difficult terrain without losing speed or making saves, and there are so many abilities worth talking about that I can’t talk about end of them. If you’re thinking about playing a monk, do it because it is a ton of fun. Also, take the Mobile feat. You won’t regret it.

Off topic, I know, but I really wanted to say that. Monks aside, I love the deck! Have a good one.

Jesterskull

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Re: Galea Voltron "Infect"
« Reply #6 on: October 10, 2021, 11:17:11 pm »
Realized I needed some more proliferate in the deck against certain types of decks. And realized how much synergy I get with Flux Channeler. (more so when spells become free.)

Seems like it just disappeared from other decks too and is cheap..... That's a win, win, win.


Revision 47

Added/removed cards:
-1 Glenn, the Voice of Calm
+1 Flux Channeler
« Last Edit: October 10, 2021, 11:36:34 pm by Jesterskull »

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #7 on: November 05, 2021, 06:27:41 am »
Side Playtesting revealed ramp is lacking, so did some adjusting.


Revision 57

Added/removed cards:
-1 Esper Sentinel
-1 Fortified Village
-1 Port Town
-1 Shielding Plax
+1 Alchemist's Refuge
+1 Faithbound Judge // Sinner's Judgment
+1 Imprisoned in the Moon
+1 Opal Palace
+1 Study Hall

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #8 on: November 08, 2021, 09:13:49 pm »
Has much as I love Bloodthirsty blade, no equipment deck should be without this equipment. Was avoiding it, but after seeing other decks. I have to upgrade this deck somehow.


Revision 58

Added/removed cards:
-1 Bloodthirsty Blade
+1 Lightning Greaves

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #9 on: November 26, 2021, 04:27:03 pm »
Decided to become more of the monster with Uro, Titan of Nature's Wrath, because testing with white cards in that "slot" were not doing well enough.


Revision 67

Added/removed cards:
-1 Stone Haven Outfitter
+1 Uro, Titan of Nature's Wrath

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #10 on: December 02, 2021, 05:05:16 pm »
Honestly hoping we will new better equipments soon.

I just feel like I missing value somewhere here.


Revision 69

Added/removed cards:
-1 Umezawa's Jitte
+1 Shadowspear

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #11 on: December 08, 2021, 07:45:02 pm »
Decided Flicking Ward would help out more then Rancor. Honestly kinda disappointed not seeing more popularity from Galea. (Then again, not seeing alot of infect decks on Edhrec.)


Revision 73

Added/removed cards:
-1 Rancor
+1 Flickering Ward

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #12 on: December 13, 2021, 07:22:16 pm »
Updating to make it more effective.


Revision 74

Added/removed cards:
-1 Flickering Ward
-1 Phantom Steed
-1 Shriek Raptor
+1 Angelic Destiny
+1 Hypnotic Siren
+1 Plague Myr

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #13 on: December 17, 2021, 06:52:01 am »
Adding an”extra surprise”

Jesterskull

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Re: Galea Aura/Equipment "Infect"
« Reply #14 on: January 27, 2022, 06:33:02 pm »
Saw a Jellyfish I want...


Revision 91

Added/removed cards:
-1 Ophidian Eye
+1 Reality Chip