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Your controversial opinion

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Aetherium Slinky:
Ah yes, MLD doesn't let people play Proper Magic(tm), stax makes people's lives miserable and combo is just lame because there's no warning. Popular thoughts, at least on Reddit.

What are some of your controversial opinions you need to argue for ages and ages to get your point across?

Mine is that the aformentioned play styles are okay. I don't see why people should limit themselves to one or two popular strategies. Let's break this down:


* MLD: is a good way to limit resources. Preventing card draw is somehow okay but restricting available mana is not. Why? Both approaches prevent players from casting too many spells hence both stall the game allowing for the player in question using this strategy to pull ahead by breaking parity or just outvaluing other players in a longer game. I think it's a completely valid approach and touching people's lands shouldn't be a taboo.
* Stax: kind of the same thing... Denies resources, lets you pull ahead and break parity somehow. Why is this so bad? From my point of view stax decks provide a puzzle that the other players must solve in order to continue playing Magic normally. Hard lock means you've reacted too late and the game is over. Just scoop and move on to the next game, accept that you've been defeated. No need to keep playing if you can't do anything. Soft lock...well, if you can't break it soon then also just scoop and move on. The stax deck should always provide a proof of a winning state so it's not like they get a free pass but there's absolutely no reason to play 40 turns manually if there's no way out.
* Combo: is a thing. There are nearly 22 000 commander legal cards (whoa, ApothecaryGeist) so finding combos isn't exactly hard. It's a real part of the game. Besides - combo decks usually have weaknesses like being vulnerable to combat damage, removal or counterspells. There are ways to stop combos. The "setup" for a combo deck is to draw and tutor. Leave mana open for your interaction and you're safe. Don't waste it on mediocre value engines or threats. Hate on tutors. Hate on excessive card draw. Every colour has access to some sort of hate - if not then colourless artifacts can be really powerful. Know that a combo deck is always waiting for the right moment. Don't give them that. Aggro them to death, there's absolutely nothing a combo deck can do if you're holding up mana for a removal spell or a counterspell and you're attacking them. Convince the rest of the table to do the same.

Korlich:
I don't understand why CEDH is a thing. Just play Modern or Legacy (Vintage if you are that lucky).

I don't understand why so many people strive towards CEDH levels. EDH used to be a casual format, some how it rarerly is any more.

The Golgari Guy:
I couldn't care less about proxies. You want to proxy an entire deck, with Timetwister, Cradle and Angus Mackenzie as a commander? Sure, I don't mind. As long as the cards are printed or anyway recognizable.

Mill is a perfectly fine strategy and totally not a feel bad. Actually, I play a lot of graveyard decks so... Keep them mill decks coming  8)

Counterspells are perfectly fair and fine removal spells. There's basically no difference between Counterspelling your Llanowar Elf or Doom Blade-ing it.

Chulane and Korvold suck, they're bad designs, and I'm not gonna believe you when you say that your Korvold deck is "not that kind of Korvold deck". I'm gonna try my hardest to murder you or to keep your commander out of the battlefield.

Landale:
Not strictly a Commander opinion, but all of Magic in general: Infect was a mistake that makes the game so miserable someone should've lost their job over it. Made worse by having Proliferate being able to increase counters on players.

jlutzxinc:
Block Constructed, Brawl, Commander, Historic, Legacy, Modern, Pioneer, Planechase, Standard and Un should be the only formats, official or otherwise.  Play whatever you want with your friends, but don't drag the rest of us along with you.

"Guilds of Ravnica Block" is a legitimate option for Block Constructed, and so shall Innistrad: Double Feature be.

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