Hi all,
I'm writing this post as a suggestion to green deck builders.
Cultivate and
Kodama's Reach are respectively the first and third most played green spells in EDH, with respectively 198632 and 143505 inclusions according to EDHREC. They are basically treated as auto-includes in any green deck, and for a good reason: They are incredibly solid, as they guarantee you a land drop while at the same time ramping you. In other words, they ramp you without making you go down on cards (as opposed, for example, to
Rampant Growth).
However, I think that in
green decks with heavy creature synergies these two cards should come pretty low on the list of ramp spells to include. If your deck runs
Guardian Project,
Beast Whisperer,
Shamanic Revelation,
Craterhoof Behemoth, or if your commander cares about creatures, such as
Meren of Clan Nel Toth,
Hamza, Guardian of Arashin,
Yarok, the Desecrated, etc. you should strongly
consider running the following cards before including
Cultivate and
Kodama's Reach:
Why should you run these instead of
Cultivate/
Kodama's Reach? There are multiple reasons, but the main ones are:
-These will draw you cards out of
Guardian Project and similar, whereas
Cultivate/
Kodama's Reach won't. They'll thus be much better when drawn in the late game.
-They will synergize with your
Craterhoof Behemoth and similar finishers, boosting your other creatures and receiving the boost themselves.
-They give you a body to block with! This may seem like a minor benefit, but it can actually be extremely relevant in many games.
-Some of them have useful synergies with specific strategies.
Wood Elves is probably the best since can fetch any
Forest (even nonbasics) on the field
untapped.
Springbloom Druid is great in landfall decks since it gives you immediately 2 landfall triggers.
Yavimaya Dryad has evasion and can be used as a political tool, since it can ramp an opponent.
Elvish Rejuvenator can fetch nonbasics. The most mediocre one is probably
Farhaven Elf.
-If your deck has
Sun Titan or any other way to recur permanents (
Meren of Clan Nel Toth is probably the best example as a commander), you probably want these instead of
Cultivate/
Kodama's Reach.
I'm writing this because I've noticed that most of the green decks I see on the website run
Cultivate/
Kodama's Reach, even when they have heavy creature synergies and would be much better off running these. Note that
I'm not saying that Cultivate/Kodama's Reach are bad: in a vacuum, they're better than all the cards listed above. However, in decks with creatures synergies they are worse then all of these.
You'll notice that I focused on 3-CMC creature-based ramp spells. We could also discuss whether decks with creature synergies are better off running mana dorks such as
Llanowar Elves, rocks such as
Arcane Signet or the
Simic Signet, or 2-CMC ramp spells such as
Rampant Growth and
Farseek, but I think that that topic, although similar, deserves a separate discussion (Spoiler: I think dorks are better
in those kind of decks, and that ramp spells are better than rocks in general).
Even if
Cultivate/
Kodama's Reach have always been great in your creature-heavy deck, I'd suggest to give the options above a try. You may be positively surprised.