In addition to your great list, I'm also a fan of the cycling lands (
barren moor,
polluted mire,
desert of the glorified). I rate cycling very highly as a utility mechanic and will usually include at least a couple of these in my one or two colour decks, especially those that care about things like drawing cards, filling up graveyards, different card types in graveyards etc. Even without additional synergy, I'll still include the cycle that only cycles for one of their colour as they are great in the mid to late game when you draw them and can just churn them into something else.
I'm also partial to the "sac to add two" cycle (
ebon stronghold etc.). Though I don't use these nearly as ubiquitously, I have found certain decks that can really make use of the potential burst of mana. Usually the black and blue ones for removal/counter spells respectively.
I'll play creature lands sometimes too. Again, it needs to be in the right place, but decks that care about number of creatures, dealing combat damage, certain equipment decks, can make real use of them, especially in conjunction with board wipes. I've had a deck that's nothing but creature lands, vehichles and board wipes floating around in my head for a while. The only thing stopping me is that it sounds kind of miserable to play against.