Thanks for the suggestions guys.
I've spoken to my playgroup and they've agreed to allow me to run multiple copies of
dub. It sucks, the deck will likely suck, and it gives me basically no
tactical advantage for running multiple copies.
Every time a new method comes out, I'll just replace a copy of
dub with it.
With that in mind, I'm also in need of "valourous deeds" that are worthy of
knighthood.
So far I'm thinking:
- Best a creature in combat
- Deal combat damage to a player
- Save an ally from
certain death (something like
whitemane lion,
karmic guide,
mother of runes,
Selfless Savior)
- Benefit the kingdom (draw me muitlple cards, tutor for something useful etc.)
If anyone has any other ideas of a valourous deed that make sense within the game mechanics and flavour of magic, I'd love to hear them and would be very appreciative.
Thanks again guys