- "I would like to play [commander name]"
- State the approximate strength of the deck (cEDH, fringe, tuned casual, upgraded precon, etc.)
- State the theme of the deck (control,group hug, aggro, combo, lifegain, etc.)
- Briefly go over the gameplan.
- Broadly state the win-condition and what turn you plan to win on (keep in mind that everyone stops counting after turn 6).
- Mention if the deck has a strong/weak interaction, card draw, or tutor package.
I would like to play
Merieke Ri Berit. It's a high power deck meaning it will beat upgraded precons like nothing but it won't stand a chance at a proper cEDH table with fully tuned deck. My list is fully tuned with all the expensive goodies and staples but the strategy is just too weak against the top tier decks in the format.
Merieke Ri Berit isn't integral to the plan and in fact it's a combo deck that tries to combo off with telegraphed creature based combos. The deck has
Isochron Scepter and
Dramatic Reversal in it so all the lines aren't as telegraphed as others. The idea is to get some infinite untaps and then force the opponents to draw from an empty deck. Uninterrupted the deck tries to combo off around turn 7 - give or take a turn. The deck doesn't have all free counterspells for reasons but its interaction package is pretty heavy.
https://deckstats.net/decks/93006/2053346-merieke-ri-berit-high-power-un
My commander is
Rosheen Meanderer. It's somewhere between a low power deck and a mid power deck meaning it's pretty much on par with (seriously) upgraded precons. It's an X-spell based creature deck that tries to pump out medium sized Hydras,
smash face and finish with a pump spell or just plain incremental damage from creatures. It doesn't really have a turn it "wins on" because it doesn't chip away at life totals very fast. You're completely safe until turn four. It has a decent draw package and it tries to compensate its slowness with a somewhat serious interaction package - it even carries a couple of counterspells.
https://deckstats.net/decks/93006/811329-rosheen-meanderer-x-fatties
I'm looking to play with my
Kozilek, Butcher of Truth deck. It's a bit random in terms of power level because so much depends on lucky draws but it sits somewhere around a cery average casual deck. It's a combo deck at heart with Kozilek being essential to the
game plan. It serves as a draw engine and a control-style threat. It doesn't mind its commander being removed at all because it ramps really hard and its plan is actually to cast Kozilek many times for the draw it provides. The win condition is a four card combo with no interchangeable pieces making it a little hard to assemble. It's a slow deck but once the combo goes off it's really hard to stop it later on. Your best bet is to remove the combo pieces in response to the last one being deployed. It has tutors, recursion and can find things back from
exile easily.
https://deckstats.net/decks/93006/2333577-assemble-the-modules-kozilek-b
This deck here is helmed by
Kami of the Crescent Moon. Its power level depends on how much interaction the opponents are running: the fewer interaction cards it faces the better chance it has at winning the game. The
game plan is to force everyone to draw a lot of cards and then punish people for drawing cards. In the meanwhile it tries to survive with pillowfort. It has a few interchangeable cards that punish having too many cards in hand but the games tend to be pretty long, maybe 10-15 rotations, because the deck has a very limited amount of tutors. It has an insane draw package and it's surprisingly consistent even if a bit on the slow side. It carries some counterspells but it's not a
counterspell tribal deck.
https://deckstats.net/decks/93006/1536141-mommy-my-hand-hurts-kami-of-th
"Rocks and Trash" is a deck helmed by
Toggo, Goblin Weaponsmith and
Thrasios, Triton Hero. The power level is in the upper casual sector but it's not a high power deck per se. It's a landfall deck and its goal is to vomit a lot of lands onto the battlefield. Toggo makes tokens and Thrasios is just for the colours and it serves as a mana dump so no
shenanigans there. It has multiple avenues to victory some of which are alternative win conditions. It tries to put pressure on people mid game and finish before late game. It has copious amounts of ramp, a decent interaction package, solid draw but it carries no tutors (or combos). Despite being in blue it also has zero counterspells so it is not a control deck by any measure.
https://deckstats.net/decks/93006/1839571-rocks-and-trash-toggo-goblin-w
I named this deck "Gary's Cloning Factory" because it's a
Sakashima of a Thousand Faces &
Ravos, Soultender partner deck that has a hidden commander:
Gray Merchant of Asphodel. It's a bit of a meme deck so not very powerful but perhaps somewhere in the the relaxed casual setting: it can beat an upgraded precon deck but it has nowhere near enough firepower to take on a high power deck. Essentially it tries to get Gary out as soon as possible,
clone it over and over again and then blink some to
drain life from my opponents. The composition is pretty standard and balanced: nothing that stands out as a winning factor. It has tutors, some counterspells and a bit of reanimation for extra stability since the deck revolves around a single card.
https://deckstats.net/decks/93006/2273854-gary-s-cloning-factory-sakashi
My
Ghave, Guru of Spores is what a token deck usually isn't. It has a hidden commander:
Dreadfeast Demon. It's low power but I believe it will beat precons despite its wonky and slow
game plan. It's slow to get off the ground but once it does it's a mixture of rapidly snowballing combat and tokens. The tokens are used to feed the Demon and that's really what the deck does. Demons and combat. It has a lot of tutors and ways to cheat the Demon but otherwise there's nothing that really stands out. Lots of big tokenmakers and big token doublers but hopefully no infinite combos with Ghave.
https://deckstats.net/decks/93006/2390804-ghave-guru-of-demons-ghave-gur