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High on ramp low on draw by the looks of it.Growth Spiral (Draw but with a chance of ramp, so swap to consistent draw.)-> FlumphCommander's Sphere (3 mana rock, can just swap to a better repeatable draw.)-> Psychic MembraneKodama's Reach (You don't have a lot of basic land, so doubling up on Cultivate is kind of excessive)-> Bonded FetchPrizefight (You have it as removal, but the only thing you'll consistently get out of this is the treasure so it's ramp.)-> Academy Wall