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Author Topic: Nine-Fingers Keene Gates - Comments  (Read 80 times)

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Nine-Fingers Keene Gates - Comments
« on: January 31, 2023, 03:42:13 pm »

shardsofbrooklyn

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Re: Nine-Fingers Keene Gates - Comments
« Reply #1 on: January 31, 2023, 03:42:13 pm »
hi there! I just cloned your deck and will run it this weekend with some friends. I see you've been working on it for a long time.

Any advice? What are the best tutor/fetch targets? I assume get Maze's end out as soon as possible and maybe Resonator to hit double landfall triggers? Any tips would be greatly appreciated!

markstory

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Re: Nine-Fingers Keene Gates - Comments
« Reply #2 on: January 31, 2023, 06:09:12 pm »
I usually try to get some advantage engines going in the early game. Landfall triggers to make tokens and draw cards are ideal. Getting nine fingers out early is important too. She rarely gets removed and if she does you can generally recast her due to ramping out.

Maze's end is something you can go for in the mid to late game. You need to have 10 gates out which isn't easy to do.

As for tutor targets, going for value engines and removal so that I can make it to the late game are what I mostly search for.