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Author Topic: [Modern] Redirection of damage from an activated ability  (Read 667 times)

Draco88

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[Modern] Redirection of damage from an activated ability
« on: July 10, 2023, 03:47:39 pm »
Good day all, I have a question about cards that redirect damage from an activated ability but do not change the source of the damage.

The effect I'm looking for is present in these three cards:

Harm's Way
Reroute
Shining shoal

These cards redirect damage to a new target.
The important part is they do it without changing the source of the damage.


Here are some examples of effects I am NOT looking for:

Test of faith prevents, not redirects.

Redirect changes the tgt of an instant/sorcery but not an activated ability.

Refraction trap redirects the damage, but changes the source of the damage.


Additional criteria is they must be Moden legal and can be any color.
Budget is also a consideration (cough, shining shoal). Please don't recommend a $20 card. However, anything ~$5ish or under will definitely be given it's due consideration.

Lastly, I don't particularly want to build a whole new deck for these cards to be used. The goal is to sideboard them into an existing deck of mine to combat a specific deck within my playgroup (think orcish vandal type cards + treasure/food/blood tokens).

I dont have the depth of card knowledge some of you guys have, and my search efforts have not produced anything beyond harm's way, reroute, and shining shoal that meet the criteria.

So, I humbly ask, what other cards are out there or am I stuck with only these choices?
« Last Edit: July 10, 2023, 03:52:23 pm by Draco88 »

Aetherium Slinky

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Re: [Modern] Redirection of damage from an activated ability
« Reply #1 on: July 10, 2023, 06:57:09 pm »
Can I ask what the context is? What is the ultimate goal here?
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Draco88

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Re: [Modern] Redirection of damage from an activated ability
« Reply #2 on: July 10, 2023, 08:39:17 pm »
The ultimate goal is:

1. Reroute damage from an opponents activated ability to another target
And
2. Do not change the source of the damage while doing that.

Are harm's way, reroute, and shining shoal my only real options here?



If youre still confused, Im sorry. I dont know any other way to state the effect I'm looking for.

Aetherium Slinky

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Re: [Modern] Redirection of damage from an activated ability
« Reply #3 on: July 11, 2023, 08:05:58 pm »
The ultimate goal is:

1. Reroute damage from an opponents activated ability to another target
And
2. Do not change the source of the damage while doing that.

Are harm's way, reroute, and shining shoal my only real options here?



If youre still confused, Im sorry. I dont know any other way to state the effect I'm looking for.

Ah, you mentioned Orcish Vandal but you didn't really specify why it's for example important that the source doesn't change. I was just looking for an explanation for the overall situation in order to be able to suggest you other options as well. (I did probably the same searches as you and didn't find anything else besides the ones you mentioned.)
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stuffnsuch

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Re: [Modern] Redirection of damage from an activated ability
« Reply #4 on: August 24, 2023, 12:44:55 am »
I guess another question is whether it matters where the damage is redirected or where it's originally targeted.  Pariah redirects damage to a specific creature, as does Empyrial Archangel and Pariah's Shield.  If the original target is a creature, you can enchant it with Ward of Piety (though I don't think that would be a good solution in any way, but it technically redirects damage).

(Just so you know, it really helps us, as a community if you really explain exactly what the issue is, why it's a problem, and what you want the solution to look like.  There's really nothing in your description that suggests your best solution isn't Lightning Bolt or Path to Exile or something like that.)
« Last Edit: September 11, 2023, 09:39:25 pm by stuffnsuch »

12aptor1nfinity

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Re: [Modern] Redirection of damage from an activated ability
« Reply #5 on: September 09, 2023, 04:24:01 pm »
My deck is a cleric deck, and I used to have this combo:

Shaman En-kor
Daru Spiritualist

With both out, Shaman can target itself for 0 infinitely, giving it infinite toughness.

I would then use abils that sacrifice and gain life based on creature toughness.

Shaman alone is useful for all sorts of crazy combos. First thing I think of for damage redirection.

All the en-Kor creatures I know,  which redirect:
Lancers en-Kor
Nomads en-Kor
Outrider en-Kor
Spirit en-Kor

Also these instants I know:
Kor Chant
Kor Dirge


Edit: It looks like Shaman is not legal in Modern, too bad.

Outrider and Kor Dirge are legal it would appear if you still like those.
« Last Edit: September 09, 2023, 04:29:17 pm by 12aptor1nfinity »