I am one of those that think that Commander does not need a banlist except the „ante“ cards, but a discussion previous to the game. There are players who play mainly to win, while others do want to have fun, regardless of the outcome. People who like primarily to win, will most likely streamline their decks and go for combos and so on for the optimal play. A lot of the cards in the banlist would make for nice additions in competitive situations, but would be out of place in casual pods, leading to a more pubstompy feel. Therefore, I think it would not matter as much in situations were the goals of the pod vs. one player would be at odds, because the situation would occur anyways if someone is going for that combo win. + certain cards or combination of them would lead to having a target on your back anyway. Where I would draw the line is for cEDH or official tournaments, where a banlist makes sense, just to keep a balanced feel to the game. Regarding the explanations given for some cards in the banlist, seems to adress the fear of creating a „pay to win“ feel.