Hi,
The topic has been previously
discussed here but since this is way into the later stages and a cry for help I'm making a new post. Feel free to
browse the previous thread but keep new comments here!
In essence I've been chasing the white whale answer to the question:
"How many lands and ramp cards should my deck have?"and I'm on my final stretch. I have a tool that generates recommendations. It's written in
Python and not available for the public as of yet because I need someone to help me verify the logic and get feedback. I also have 40 pages of a research article written and would love to go over that with someone as well.
Prerequisites:
- Must know Python and be somewhat familiar with GitHub
- Must know mathematics and specifically probabilities
- Communication would be over Discord (preferably over voice)
About the math behind the calculations:
- Assumes the player wants to get to a point where they can cast two spells per turn
- Assumes the player wants to ramp first, then play lands only until the required mana has been reached
- Assumes all ramp cards are Arcane Signet or similar (costs 2, enters untapped, makes 1 mana)
- Draw isn't accounted for at this stage
About the tool itself:
- Takes in number of commanders, average mana value, mulligans and desired aggressivenes of ramping
- Spits out a heatmap of recommendations where the highest probability is the optimum number of lands and ramp cards
- It has a rudimentary GUI and I'm working on hosting it somewhere but currently it's only available as a (private) repo
Here's a sneak
peek for you all to get you interested!