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Author Topic: modern mill 3.0 - Comments  (Read 625 times)

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modern mill 3.0 - Comments
« on: July 01, 2013, 08:42:45 am »
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raivaen

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Re: modern mill 3.0 - Comments
« Reply #1 on: July 01, 2013, 08:42:46 am »
what's up with the red mana lands?  maybe i missed something when i looked at this, but they seem unnecessary.

raivaen

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Re: modern mill 3.0 - Comments
« Reply #2 on: July 01, 2013, 08:56:45 am »
i see what the red mana is for now.  idk how fast you're looking to mill, but imo this doesn't seem to be able enough to do it.  if i was to remake this, i would remove the red lands, the red spells, and put a few more spells in to remove their deck like some traumatize and sanity grinding?

Anagna

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Re: modern mill 3.0 - Comments
« Reply #3 on: July 01, 2013, 04:17:36 pm »
I learned the hard way that pure mill is not enough to win. Maybe in a 1v1, but multiplayer games, you're the prime target and will die in the first few turns. Take a look at my deck; Mill//Kill.

http://deckstats.net/decks/3689/13132-black-blue-f-k-you

We both share the Duskmantle Guildmage/Mindcrank combo, but mine is built to accomplish more than just milling, it feeds off the opponent's graveyard to fuel aggression.