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modern mill 3.0 - Comments
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Topic: modern mill 3.0 - Comments (Read 625 times)
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modern mill 3.0 - Comments
«
on:
July 01, 2013, 08:42:45 am »
This is the comment topic for
modern mill 3.0
.
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Dies ist das Kommentarthema für
modern mill 3.0
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raivaen
New Member
Posts: 4
Karma: 1
Decks
Re: modern mill 3.0 - Comments
«
Reply #1 on:
July 01, 2013, 08:42:46 am »
what's up with the red mana lands? maybe i missed something when i looked at this, but they seem unnecessary.
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raivaen
New Member
Posts: 4
Karma: 1
Decks
Re: modern mill 3.0 - Comments
«
Reply #2 on:
July 01, 2013, 08:56:45 am »
i see what the red mana is for now. idk how fast you're looking to mill, but imo this doesn't seem to be able enough to do it. if i was to remake this, i would
remove
the red lands, the red spells, and put a few more spells in to
remove
their deck like some
traumatize
and
sanity grinding
?
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Anagna
New Member
Posts: 18
Karma: 152
Decks
Re: modern mill 3.0 - Comments
«
Reply #3 on:
July 01, 2013, 04:17:36 pm »
I learned the hard way that
pure
mill is not enough to win. Maybe in a 1v1, but multiplayer games, you're the prime target and will die in the first few turns. Take a look at my deck; Mill//Kill.
http://deckstats.net/decks/3689/13132-black-blue-f-k-you
We both share the
Duskmantle Guildmage
/
Mindcrank
combo, but mine is built to accomplish more than just milling, it feeds off the opponent's graveyard to fuel
aggression
.
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