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Sets » [JUD] Judgment (143 Cards)

143 Cards

Card Name Type Mana Rarity Nr.
Creature - Human Cleric (7) UUncommon #1
 
(4/4) First strike · When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.
Creature - Incarnation (4) UUncommon #77
 
(2/2) Haste · As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Creature - Frog Beast (3) CCommon #104
 
(2/2) Threshold -- Anurid Barkripper gets +2/+2 as long as seven or more cards are in your graveyard.
Creature - Frog Beast (3) RRare #137
 
(3/4) Discard two cards: Exile Anurid Brushhopper. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature - Frog Beast (3) UUncommon #105
 
(1/4) Reach · : Anurid Swarmsnapper can block an additional creature this turn.
Enchantment - Aura (3) CCommon #78
 
Enchant creature · Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."
Creature - Bird Wizard (4) CCommon #34
 
(2/1) Flying · When Aven Fogbringer enters the battlefield, return target land to its owner's hand.
Instant (3) UUncommon #2
 
Creatures you control get +0/+2 until end of turn. · Threshold -- If seven or more cards are in your graveyard, choose a color. Creatures you control also gain protection from the chosen color until en…
Legendary Creature - Zombie Dwarf (4) RRare #61
 
(2/2) Minion creatures get +1/+1. · , Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.
Creature - Human Barbarian (3) CCommon #79
 
(2/2) Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate this ability only once each turn.
Sorcery (4) UUncommon #3
 
Create two 1/1 white Bird creature tokens with flying. · Flashback--Tap three untapped white creatures you control.
Creature - Centaur (5) CCommon #106
 
(3/3) Threshold -- Put three cards from your graveyard on the bottom of your library: Battlefield Scrounger gets +3/+3 until end of turn. Activate this ability only once each turn and only if seven or more …
Creature - Bird Soldier (4) CCommon #4
 
(2/2) Flying · Threshold -- As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Creature - Human Cleric (1) CCommon #5
 
(1/1) Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
Sorcery (2) CCommon #80
 
Any player may have Book Burning deal 6 damage to them. If no one does, target player puts the top six cards of their library into their graveyard.
Creature - Human Nomad (5) CCommon #6
 
(1/6) Vigilance
Creature - Incarnation (4) UUncommon #107
 
(3/3) Trample · As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Sorcery (3) RRare #81
 
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Sorcery (3) UUncommon #82
 
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sorcery (2) RRare #83
 
You may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish.
Sorcery (1) UUncommon #62
 
Choose a nonland card name. Target player reveals their hand and discards all cards with that name. · Flashback--Sacrifice a creature.
Creature - Human Minion (1) CCommon #63
 
(1/1) Sacrifice Cabal Trainee: Target creature gets -2/-0 until end of turn.
Enchantment - Aura (2) CCommon #7
 
Enchant creature · Enchanted creature gets +2/+2 and can't attack.
Instant (1) CCommon #108
 
Target creature loses flying until end of turn. · Flashback
Creature - Centaur Druid (4) CCommon #109
 
(2/2) Whenever Centaur Rootcaster deals combat damage to a player, you may search your library for a basic land card and put that card onto the battlefield tapped. If you do, shuffle your library.
Creature - Cephalid Wizard (3) RRare #35
 
(1/1) Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.
Creature - Cephalid (3) UUncommon #36
 
(2/1) Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn.
Instant (4) UUncommon #8
 
Destroy target attacking creature. You gain life equal to its power.
Legendary Creature - Bird Soldier (4) RRare #9
 
(2/4) Flying, protection from creatures
Sorcery (9) RRare #110
 
Create three 6/6 green Wurm creature tokens. · Flashback
Instant (3) RRare #37
 
You may choose an instant card you own from outside the game, reveal that card, and put it into your hand. Exile Cunning Wish.
Sorcery (3) RRare #64
 
You may choose a card you own from outside the game and put it into your hand. You lose half your life, rounded up. Exile Death Wish.
Instant (1) CCommon #38
 
Target creature gains flying until end of turn. · Flashback
Creature - Dwarf (3) RRare #84
 
(2/2) Tap an untapped Dwarf you control: Target creature gets +2/+0 until end of turn.
Creature - Dwarf (4) UUncommon #85
 
(2/2) : Destroy target land unless its controller has Dwarven Driller deal 2 damage to them.
Creature - Dwarf (1) CCommon #86
 
(1/1) Sacrifice Dwarven Scorcher: Dwarven Scorcher deals 1 damage to target creature unless that creature's controller has Dwarven Scorcher deal 2 damage to them.
Creature - Rat (4) CCommon #65
 
(2/1) When Earsplitting Rats enters the battlefield, each player discards a card. · Discard a card: Regenerate Earsplitting Rats.
Enchantment - Aura (3) UUncommon #111
 
Enchant creature · Enchanted creature gets +3/+3. · When enchanted creature dies, create a 3/3 green Elephant creature token.
Instant (7) CCommon #87
 
Ember Shot deals 3 damage to any target. · Draw a card.
Instant (1) CCommon #39
 
Counter target sorcery spell.
Enchantment (4) RRare #112
 
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Creature - Djinn (4) RRare #113
 
(4/5) At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep.
Enchantment - Aura (2) UUncommon #114
 
Enchant creature · Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.
Creature - Incarnation (4) UUncommon #66
 
(2/2) Swampwalk · As long as Filth is in your graveyard and you control a Swamp, creatures you control have swampwalk.
Sorcery (2) UUncommon #88
 
Create X 1/1 red Elemental Cat creature tokens with haste. Exile them at the beginning of the next end step. · Flashback--, Sacrifice X Mountains.
Instant (2) CCommon #89
 
Damage can't be prevented this turn. · Flashback
Instant (2) UUncommon #40
 
Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. · Flashback--, Exile X blue cards from your graveyard.
Creature - Dragon (4) RRare #90
 
(2/2) Flying · Threshold -- As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has ": Fledgling Dragon gets +1/+0 until end of turn."
Instant (3) CCommon #115
 
You gain 1 life for each creature you control. · Flashback
Creature - Centaur Shaman (2) UUncommon #116
 
(2/1) : Return target card from an opponent's graveyard to their hand. Put a +1/+1 counter on target creature.
Instant (1) CCommon #10
 
Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.
Creature - Incarnation (5) RRare #117
 
(4/4) At the beginning of your upkeep, if Genesis is in your graveyard, you may pay . If you do, return target creature card from your graveyard to your hand.
Creature - Boar Beast (6) CCommon #118
 
(5/5) Trample
Creature - Incarnation (5) RRare #11
 
(3/3) Flying · : Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate this ability only if Glory is in your graveyard.
Sorcery (5) RRare #12
 
You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.
Creature - Elemental Boar Beast (6) CCommon #91
 
(2/2) When Goretusk Firebeast enters the battlefield, it deals 4 damage to target player or planeswalker.
Instant (2) UUncommon #67
 
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. · Draw a card.
Instant (2) CCommon #41
 
Counter target spell unless its controller exiles all cards from their graveyard. · Draw a card.
Sorcery (5) UUncommon #119
 
Create two 2/2 green Bear creature tokens. · Threshold -- Create four 2/2 green Bear creature tokens instead if seven or more cards are in your graveyard. · Flashback
Instant (2) CCommon #13
 
Target creature gets +1/+0 and gains first strike until end of turn. · Draw a card.
Creature - Horror (5) RRare #68
 
(0/4) Fear · Whenever Guiltfeeder attacks and isn't blocked, defending player loses 1 life for each card in their graveyard.
Creature - Human Wizard (1) CCommon #42
 
(1/1) Sacrifice Hapless Researcher: Draw a card, then discard a card.
Creature - Human Druid (2) CCommon #120
 
(1/1) : Add one mana of any color that a land you control could produce.
Enchantment (2) RRare #138
 
Threshold -- As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Enchantment - Aura (2) UUncommon #92
 
Enchant creature · Enchanted creature gets +2/-1. · When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that crea…
Creature - Insect (2) CCommon #121
 
(1/1) When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.
Legendary Creature - Human Barbarian Warrior (4) RRare #93
 
(3/1) First strike, haste · : Jeska, Warrior Adept deals 1 damage to any target.
Instant (3) CCommon #43
 
Draw a card for each attacking creature.
Instant (2) UUncommon #122
 
Target player shuffles up to two target cards from their graveyard into their library. · Flashback
Land UUncommon #141
 
Krosan Verge enters the battlefield tapped. · : Add . · , , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffl…
Creature - Human Druid (1) CCommon #123
 
(1/1) Sacrifice Krosan Wayfarer: You may put a land card from your hand onto the battlefield.
Instant (2) UUncommon #44
 
Counter target spell cast from a graveyard. · Draw a card.
Instant (1) CCommon #94
 
Lava Dart deals 1 damage to any target. · Flashback--Sacrifice a Mountain.
Instant (2) CCommon #14
 
Tap up to two target creatures.
Creature - Dwarf (1) CCommon #95
 
(1/1) , Sacrifice Liberated Dwarf: Target green creature gets +1/+0 and gains first strike until end of turn.
Sorcery (5) RRare #96
 
Lightning Surge deals 4 damage to any target. · Threshold -- If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that permanent or player and the damage can't be pre…
Sorcery (2) RRare #124
 
You may choose a creature or land card you own from outside the game, reveal that card, and put it into your hand. Exile Living Wish.
Enchantment - Aura (2) CCommon #45
 
Enchant creature · Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this eff…
Creature - Gorgon (5) RRare #69
 
(5/5) Green creatures and white creatures have protection from Gorgons. · Threshold -- Masked Gorgon has protection from green and from white as long as seven or more cards are in your graveyard.
Instant (1) CCommon #46
 
Put the top two cards of your library into your graveyard. · Draw a card.
Enchantment (5) RRare #139
 
Creatures you control get +1/+1. · Whenever you tap a land for mana, add one mana of any type that land produced.
Creature - Wall (4) CCommon #47
 
(3/4) Defender · : Mirror Wall can attack this turn as though it didn't have defender.
Enchantment (5) RRare #48
 
Permanents don't untap during their controllers' untap steps. · At the beginning of each player's upkeep, that player chooses a permanent for each card in their graveyard, then untaps those permanents.
Sorcery (7) RRare #70
 
Exchange your graveyard and library. Then shuffle your library.
Land UUncommon #142
 
: Add . · Threshold -- : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate this ability only if seven or …
Creature - Insect Druid (2) CCommon #125
 
(2/1) When Nantuko Tracer enters the battlefield, you may put target card from a graveyard on the bottom of its owner's library.
Creature - Human Nomad Cleric (3) RRare #15
 
(2/2) , : Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.
Creature - Insect Druid (3) CCommon #126
 
(2/3) : Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.
Creature - Centaur Spirit (4) UUncommon #127
 
Protection from black · Phantom Centaur enters the battlefield with three +1/+1 counters on it. · If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Ce…
Creature - Bird Soldier Spirit (5) UUncommon #16
 
Flying · Phantom Flock enters the battlefield with three +1/+1 counters on it. · If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.
Creature - Insect Spirit (3) RRare #128
 
Trample · Phantom Nantuko enters the battlefield with two +1/+1 counters on it. · If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. · : Put…
Creature - Cat Beast Spirit (7) RRare #140
 
Trample · Phantom Nishoba enters the battlefield with seven +1/+1 counters on it. · Whenever Phantom Nishoba deals damage, you gain that much life. · If damage would be dealt to Phantom Nishoba, prevent …
Creature - Spirit Nomad (2) CCommon #17
 
Phantom Nomad enters the battlefield with two +1/+1 counters on it. · If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.
Creature - Cat Spirit (3) CCommon #129
 
Phantom Tiger enters the battlefield with two +1/+1 counters on it. · If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.
Enchantment (3) UUncommon #97
 
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos. · Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Instant (3) CCommon #18
 
Prevent all damage that sources of the color of your choice would deal this turn. · Flashback--Tap an untapped white creature you control.
Creature - Human Cleric (3) RRare #19
 
(1/3) : Return three target cards from an opponent's graveyard to their hand. Return target creature card from your graveyard to the battlefield.
Sorcery (2) UUncommon #49
 
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles their library.
Sorcery (1) CCommon #71
 
Exile X target cards from a single graveyard.
Instant (2) CCommon #20
 
Destroy target enchantment. · Flashback
Land UUncommon #143
 
: Add . · As long as Riftstone Portal is in your graveyard, lands you control have ": Add or ."
Creature - Beast (5) RRare #50
 
(1/5) Flying · Whenever Scalpelexis deals combat damage to a player, that player exiles the top four cards of their library. If two or more of those cards have the same name, repeat this process.
Instant (2) RRare #130
 
Cast this spell only during your turn. · Take an extra turn after this one if an opponent cast a blue spell this turn.
Creature - Human Cleric (5) RRare #21
 
(3/4) : Exile target creature card from a graveyard. That card deals damage equal to its power to Selfless Exorcist.
Instant (1) UUncommon #131
 
Prevent all combat damage X target creatures would deal this turn.
Instant (3) RRare #98
 
Other players can't cast spells or play lands from their graveyards this turn. You may play cards from other players' graveyards this turn as though those cards were in your graveyard.
Creature - Human Cleric (3) CCommon #22
 
(1/3) : Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
Creature - Angel (8) RRare #23
 
(6/6) Flying · Threshold -- Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
Enchantment (3) RRare #24
 
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card. · Skip your draw step. · You have shroud. · Prevent all damage that would be dealt to you.
Enchantment (2) UUncommon #25
 
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. · Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Creature - Nightmare Orgg (5) UUncommon #99
 
(6/6) Trample · When Soulgorger Orgg enters the battlefield, you lose all but 1 life. · When Soulgorger Orgg leaves the battlefield, you gain life equal to the life you lost when it entered the battlefield.
Creature - Human Nightmare Barbarian (4) CCommon #100
 
(3/1) When Spellgorger Barbarian enters the battlefield, discard a card at random. · When Spellgorger Barbarian leaves the battlefield, draw a card.
Instant (6) RRare #51
 
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may play it without paying its mana cost for as long as it remains exiled.
Enchantment (3) UUncommon #26
 
Whenever a player discards a card, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
Creature - Human Nomad (1) UUncommon #27
 
(1/1) : Return two target cards from an opponent's graveyard to their hand. Destroy target attacking creature.
Sorcery (2) UUncommon #72
 
Return target creature card from your graveyard to your hand. · Threshold -- Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
Instant (4) CCommon #132
 
Target creature gets +3/+3 until end of turn. · Draw a card.
Creature - Bird (1) CCommon #28
 
(1/1) Flying
Creature - Zombie (7) RRare #73
 
(*/*) Trample · As Sutured Ghoul enters the battlefield, exile any number of creature cards from your graveyard. · Sutured Ghoul's power is equal to the total power of the exiled cards and its toughness is eq…
Sorcery (4) UUncommon #101
 
Swelter deals 2 damage to each of two target creatures.
Sorcery (4) CCommon #102
 
Threshold -- Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
Creature - Human Wizard (1) RRare #133
 
(1/1) Sacrifice a land: Target creature you control gains shroud until end of turn.
Enchantment (5) RRare #52
 
Whenever a player discards a card, you may pay . If you do, you may tap or untap target permanent.
Enchantment (4) RRare #29
 
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Legendary Creature - Insect Druid (7) RRare #134
 
(5/5) , : Target creature gets +5/+5 until end of turn.
Instant (2) CCommon #74
 
Target nonblack creature gets -1/-1 until end of turn. · Threshold -- If seven or more cards are in your graveyard, instead destroy that creature. It can't be regenerated.
Creature - Antelope (2) CCommon #30
 
(1/1) Discard a card: Prevent all damage that would be dealt to Trained Pronghorn this turn.
Creature - Vampire (5) UUncommon #75
 
(4/4) Flying · Whenever Treacherous Vampire attacks or blocks, sacrifice it unless you exile a card from your graveyard. · Threshold -- As long as seven or more cards are in your graveyard, Treacherous Vampir…
Creature - Werewolf Minion (3) CCommon #76
 
(2/2) Threshold -- As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."
Creature - Wurm (8) UUncommon #135
 
(6/6) Discard a card: Regenerate Tunneler Wurm.
Enchantment - Aura (3) UUncommon #31
 
Enchant creature · When Unquestioned Authority enters the battlefield, draw a card. · Enchanted creature has protection from creatures.
Creature - Incarnation (4) UUncommon #32
 
(2/2) First strike · As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.
Sorcery (4) CCommon #136
 
Destroy target enchanted permanent.
Creature - Human Nomad (3) CCommon #33
 
(2/2) Threshold -- As long as seven or more cards are in your graveyard, Vigilant Sentry gets +1/+1 and has ": Target attacking or blocking creature gets +3/+3 until end of turn."
Enchantment (3) UUncommon #53
 
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
Creature - Incarnation (4) UUncommon #54
 
(2/2) Flying · As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.
Creature - Nightmare Dragon (6) RRare #103
 
(7/7) Flying, trample · When Worldgorger Dragon enters the battlefield, exile all other permanents you control. · When Worldgorger Dragon leaves the battlefield, return the exiled cards to the battlefield und…
Creature - Nightmare Fish Beast (5) RRare #55
 
(5/5) When Wormfang Behemoth enters the battlefield, exile all cards from your hand. · When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
Creature - Nightmare Crab (4) UUncommon #56
 
(3/6) Wormfang Crab can't be blocked. · When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it. · When Wormfang Crab leaves the battlefie…
Creature - Nightmare Drake (3) CCommon #57
 
(3/4) Flying · When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake. · When Wormfang Drake leaves the battlefield, return the exiled card …
Creature - Nightmare Fish Beast (7) RRare #58
 
(6/1) Flying · When Wormfang Manta enters the battlefield, you skip your next turn. · When Wormfang Manta leaves the battlefield, you take an extra turn after this one.
Creature - Nightmare Salamander Beast (2) CCommon #59
 
(2/2) When Wormfang Newt enters the battlefield, exile a land you control. · When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature - Nightmare Turtle Beast (3) UUncommon #60
 
(2/4) When Wormfang Turtle enters the battlefield, exile a land you control. · When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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