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Viendo una revisión 65. There is a more recent version of this deck.
Power Level: 7
EARLY GAME:
Ramp; Tuvasa the Sunlit + card draw.
Solemnity + Dark Depths: Instantly create Marit Lage.
Propaganda, Sphere of Safety and Ghostly Prison for security reasons.
Academy Rector --> Omniscience/Eldrazi Conscription
Try to cast Enduring Ideal as soon as possible.
LATE GAME:
Enduring Ideal --> Paradox Haze: Lets you fetch 2 enchantments per turn.
--> Enchanted Evening + Opalescence: Destroys all lands, every new land dies instantly. You don't need lands anymore, your opponents do though.
--> Solemnity + Decree of Silence: Your opponents are locked, they can't cast spells anymore. Easiest Win-Con.
--> Enchanted Evening + Sphere of Safety: Makes it REALLY hard to attack you.
Enchanted Evening + Aura Thief: Nets you every permanent on the battlefield if Aura Thief dies.
Marit Lage (Indestructible) + Privileged Position + Pariah: Makes it very hard to kill you in general as long as your opponents don't have an exile-wipe (e. g. Merciless Eviction).
Replenish, Bruna, Light of Alabaster, Hall of Heliod's Generosity and Starfield of Nyx return important enchantments from your graveyard to the battlefield/library.
Deck has been tested for a while now and works surprisingly well.
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Probabilidades adicionales |
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