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Historic flyers (Standard)

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This deck is some mishmash of the historic deck, ordinary fringe budget favorable winds deck, with some elements of blue white control and even white monument deck popping here and there sometimes.

Artificer's Assistant: First 1/1 for 1, it can generate some pseudovalue with many historic spells in the deck.

Hope of Ghirapur: It flies, it is 1 mana, it is historic and ability can be relevant. Drawback is being legendary, so a playset likely may not work.

Siren Stormtamer: The last of 1 mana fliers, maybe the least useful, but ability can be relevant when Shalai is not out or just to protect her. Trimmed to 2, since the ability still needs mana and too many 1 toughness creatures can be currently a liability.

Favorable winds: Anthem effect for basically all creatures in the deck, supporting the main theme of the deck. It has usual weakness not doing anything on its own if all your creatures are being removed.

Chart a course: Card advantage spell, with so many 1 drops can played on curve for full value. It can feel clunky at times, especially against fast decks. Better to side out some in those matchups.

Seal away: Most common used white removal in current days, needs tapped creatures, but since this deck's creatures are evasive, you just allow them to attack to be able to target them.

Disallow: Maindeck counterspell, can be replaced with Wizard's retort or something else, I just felt some countermagic can be very important against certain matchups, but some more gas can take its place.

Oketra's monument: Initially an experiment, but with the addition of more expensive creatures, this became essentially a ramp spell along generating some value

Aethersphere harvester: A staple in most favorable winds decks, very easy to crew, this deck has a lot of cheap creatures, including Oketra's warriors, can dodge sweepers and slow down fast deck with lifelink and big butt.

Kinjalli's Sunwing: This thaliasaur slows down hasty creatures, crewers and opposing flyer defenders. Works nice with Seal Away.

Raff Capashen: Admittely, this is the card the deck is loosely built around, gives flash to all your legendary creatures and artifacts like monument and vehicles. A flashy 3/3 flying body (that can block ground creatures too!) for 4 is already decent and with Favorable winds out it is already out of most cheaper red removal range.

Shalai, Voice of Plenty: Even though her second ability cannot be activated, the combination of being legendary and flying is enough to justify the presence. Being an angel is also a bonus and what is basically static stormtamer ability is great.

Settle the wreckage: Despite some lifelink creatures, this deck has some problem racing against big red and green deck so this deck needs some ways to slow them down as they can still attack in the air.

Lyra dawnbringer: Main , can win games on her own, with Favorable winds can be even bigger than opposing Lyras, can block Torrential gearhulk etc.

Azor, the Lawbringer: This is probably the only deck where Azor can actually work. With Oketra's monument can come into play turn earlier. His abilities are expensive too, some no more than one copy.

Glacial Fortress, Irrigated farmland: Stock duals along plenty of basics, in favor of island, since cheaper creatures are exclusively blue. 24 lands, since the spells are not all cheap and duals come into play tapped and cyclable duals are used. Note the bird can help scry excess lands to the bottom if you have enough spells in hand.

Sideboard:

Fragmentize: against so many artifact and enchantments this card can act almost like a white fatal push. Heart of Kiran can sometimes brickwall this deck, so a cheap removal is needed sometimes.

Sorcerous spyglass: Finally this mostly sideboard card gets more attention, can shut down specific planeswalkers and ballista which can be really annoying at times, especially in the snek deck.

Negate: Sideboard staple of blue deck against control.

Ixalan's binding: A catch all removal against specific problematic permanents.

Fumigate: This one is questionable, since the deck has many creatures, but maybe one copy can be used as a 'gotcha' surprise.

Angel of Sanctions: Additional temporary removal in a form of white flying angel that can get some benefit, even if it is not legendary. Can be embalmed.

Maybeboard:

Silent Gravestone, Crook of Condemnation: To stop graveyard based deck, although can be mitigated by other ways, like counters and using the spyglass.

Authority of the consuls: To slow down very aggressive deck with a lot of cheap creatures, especially those with haste. But with Kinjalli's Sunwing is no more essential.

Heart of Kiran: Flying vehicles are always welcome, but the crew 3 with no planeswalker in the deck is not reliable enough.

Nimble obstructionist: Decent flash and flying 3 mana 3 power creature with sometimes useful ability, but 1 toughness it is weak against ballista and chainwhirler without winds. And it does not get cheaper with monument, nor is historic.

Teferi, hero of Dominaria: Probably the strongest planeswalker in standard, not synergistic in this deck, but still historic and the power of it alone can be justified to be played in this deck. He is very expensive though.

Walking ballista: Similar to Teferi, card powerful on its own, historic since an artifact, can remove small creatures. Still quite expensive.

Immortal sun: an interesting spice, can shut down planeswalkers, cheapens spells and draws card, pumps the team, ... but it is rather expensive and more than one copy in whole 75 is more tha enough.

Jace, Cunning Castaway: Somehow budget Teferi, or even better comparison, a budget History of Benalia, with so many evasive threats looting ability can work pretty well, instant Jace creating an illusion can be fun at times. However very weak against other aggresive decks.

Warkite marauder: It found some use in UR GPG, budget monoblue flyers, but its stats are bit questionable since again no synergy with historic theme and two mana x/1 is not what you are looking for. Works nicely with ballista though.

I played this deck a bit on xmage, I always liked favorable winds decks, it has some obvious weaknesses, sometimes feels like why not just playing uw historic, although this one is much cheaper. It feels that it tries to do many things at once, which can be a problem, since it makes it less focused. Main problem is that allied color duals in current standard all come into play tapped on the first turn, which can be a tempo loss and makes chart being casted for full value less reliably. Deck feels like split with cheap flyers on the one side and then more expensive angels on the other, with no impactful spells on 2 and 3 mana slot. What I thought it was some sort of transformational sideboard, deck turning into almost a control deck against aggro and fish like flying weenies against control. The current list is not final, it still has a lot of room to improve, depending how budget we want to go and how full power. But keep in mind this is not T1 deck that you are going to win a pro tour but can be fun to play.

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This deck appears to have been legal in Standard (Season Apr 2018 — Oct 2018).

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