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Bant Spirit Tribal (Enchantment Subtheme) (Low Budget) (EDH / Commander)

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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!

(-> Suas Configurações)

Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.

Favor selecionar as colunas que você gostaria de ver:

Low Budget Version of : https://deckstats.net/decks/100595/1037292-bant-spirit-tribal, with an bit of an enchantment subtheme.

Keep in mind that this deck is not designed to be top tier, but rather a fun deck, with a tribal/theme.

Muligan:
It's though to know wether or not to keep a hand in commander, so here are some things you'll want to look for in a hand

  • Must: atleast 2 lands, preferably 3, keep in mind the colors of cards in your hand, to see if these are the right lands
  • Ramp cards
  • Some card draw (other than Reach Through Mists)
  • A creature with cmc of ~3
  • If your hand has all 3 colors covered through the use of mana rocks and lands it's very likely worth keeping, even if it lacks card draw or a low cost creature.

Strategy:
This deck mostly just wants to build it's board and swing to win, however you can also use your commander to steal creatures, and then either kill them with Greater Good or Birthing Pod, or use them to swing.
Use counterspells to counter spells that would either clear your board, or cause someone else to win/kill you

Utility Cards:
Aether Shockwave: You will find yourself using the Tap all non-spirit creatures 99,9% of the time. However it can still be used either offensively by removing all blockers, or defensively before combat on an oppnents turn, so that they cannot attack you.
Bant charm: Artifact destruction, creature removal or instant-spell counter.
Boon Satyr: Card-draw from your commander, can be cast at instantspeed either as a combat trick, or a suprise blocker.
Evolutionary Leap: Lets you draw new creature cards, at the cost of a green and sacrificng a creature. Can be used to kill enemy creatures that you've stolen with Rubinia
Field of Souls: Not really so much utility, but it does save your board from boardclear in a way.
Perplexing Chimera: Can kind of be used as a counterspell to take control over spells that pose a threat to you/your boardstate. Do note that after you exchange control, you do just that. Now they control the chimera and could try to throw it back at you, or use it for their benefit.

Tags

This deck appears to be legal in EDH / Commander.

Turno: Your life: Opponent's life: Poison counters:
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» Revisão 2 Agosto 17, 2018 Lynzkar
Revisão 1 Agosto 17, 2018 Lynzkar
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