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Viewing revision 51. There is a more recent version of this deck.
This deck functions mostly as a Control Deck due to its numerous options for interaction and its somewhat slow start to get into its threats. It needs to damage to each opponent throughout the game in hopes to eventually knock them out with Niv or another form of damage / life loss. It runs 20 of the 30 Ravnica Guildmages and each Guildmage included can function as a chump blocker or take advantage of its abilities in the mid to late game. It's seemingly a much more powerful deck than it used to be when it ran all 30 of the Guildmages, but I imagine it's only a 4 out of 10 in terms of power due its loose focus on combat, need to tap out for its finishers, budget mana base and ramp.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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