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R/G Goblin Whacker (Modern)

Format compatible avec la plupart des logiciels Magic, y compris Magic Workstation et Cockatrice:

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Autres

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This deck combines burn with whackers and goblin synergies to deal large amounts of damage in a single combat and scares opponents into not attacking, which is fine because we can sack our goblins to goblin grenade, one of the best spells in modern with no home due to the lack of good goblins. (3-mana lords don't count, since they are expensive and are easily targeted) I play 61 cards because it's my thing. I like the power that singletons provide and the 61st card is always that. I know that playing over 60 means I'm less likely to draw my best spells, but this assumes you know what the best spell is at every moment of the game. It will always be something that's great in a top-deck war and not something my opponent will play around. Which in this case is thunderous wrath. I'm not saying this right to do but it's computationally impossible to know if it's wrong. (for now)
The sideboard is flexible with multiple cards coming in a variety of match-ups.

Shinka is just there to scare my opponent, I'll have to wait for a modern playable 0-2 drop legendary for aggressive decks, Zurgo doesn't count. Although Ishi-Ishi, Akki Crackshot would be some spicy tech against jeskai control.

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This deck appears to be legal in Modern.

Tour: Your life: Opponent's life: Poison counters:
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