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My deck focuses mainly on the three different creatures in it. Guttersnipe deals hefty damage when stacked with spells, such as lightning strike, deals 5 damage instead of 3 (adding 2 for each Guttersnipe I control.) and then being able to attack for 2, is 7 in just one turn. Young Pyromancer allows me to quickly stack up creatures and fortifying defenses for every spell I cast. And as an end game creature, Spellheart Chimera comes out as an X/3 with Flying and Trample, where X is the number of Instant and Sorcery Spells in my graveyard, making him a fairly strong creature and having flying and trample, basically being able to end the game once he's out. Let me know what you think, please, I'm open for anyone's input on my deck!
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |