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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
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The copy cards can create copies of [[Ivy, Gleeful Spellthief]]. If [[Ivy, Gleeful Spellthief]] has already been copied, then casting a targeted copy spell can generate 2 additional copies, for a total of 4 [[Ivy, Gleeful Spellthief]]s. After that, another targeted copy spell creates 4 additional copies for a total of 8.
[[Endless Evil]] gets copied when it is cast, so multiple new [[Ivy, Gleeful Spellthief]]s can be created on every upkeep!
[[Echoing Equation]] can turn non-[[Ivy, Gleeful Spellthief]] creatures into [[Ivy, Gleeful Spellthief]]s, which can be an explosive way to generate more copies of [[Ivy, Gleeful Spellthief]].
Creatures
Creatures are important to this deck because the best way to start the game off is by playing [[Ivy, Gleeful Spellthief]] and then casting a spell on a non-[[Ivy, Gleeful Spellthief]] creature to get 2 copies of the spell. For this reason, there are many creatures in the deck.
Mana dorks are a great way to accelerate while also having spell targets. For example, if you start by playing [[Birds of Paradise]] into [[Ivy, Gleeful Spellthief]] then you set up for casting a draw spell or a copy spell on the [[Birds of Paradise]]. The point is that while you are copying your [[Ivy, Gleeful Spellthief]]s, you can also be copying other things like mana dorks.
[[Sakura-Tribe Elder]] is better than spell-based options because it can be targeted and/or copied.
[[Collector Ouphe]] is a great stax piece that can be targeted/copied. The only artifact that it turns off in this deck is [[Helm of the Host]]. This isn't great, but it's probably still worth it.
Early Turns
The best start involves a 1-mana mana dork and a 1-mana card draw spell. Turn 1 involves playing a land and a mana dork. Turn 2 involves playing [[Ivy, Gleeful Spellthief]] and using the mana dork to cast a card draw spell. This sets up turn 3 with 4 mana, the commander in play, and a full hand of 7 cards after playing a land.
The deck is very color-hungry, especially early on. [[Plaza of Heroes]] helps get the ball rolling with colors.
[[Boreal Druid]] has been omitted since the colorless mana really messes up these early turns. Overall, ramp is not very prioritized because this deck is not trying to reach large amounts of mana.
Draw spells
There are many targeted draw spells that can become powerful when copied. 1-mana instants are prioritized.
Protection spells can save every copy of [[Ivy, Gleeful Spellthief]] at once. (some even put +1/+1 counters on them all while protecting them!)
Mutating onto a creature counts as targeting that creature with a spell, so [[Gemrazer]] will get copied and acts as a pump aura plus removal.
Side-/Maybeboard Thoughts
There are many redundant pieces in the side-/maybeboards. The balance is hard to see.
For example, getting around the "legend rule" is tantamount to this deck's strategy, but [[Mirror Gallery]] is still in the sideboard for now.
Pump cards like [[Become Immense]] aren't in the deck right now on the thought that generating many copies of [[Ivy, Gleeful Spellthief]] with a single counter on them will kill people already.
There are other draw, protection, and ramp options that just didn't all fit.
Cards that double tokens seem cool, but it's probably too much setup. Getting multiple non-legendary copies of [[Adrix and Nev, Twincasters]] and then trying to create more and more of them sounds really cool, but it's just too much of a stretch.
Problemas: Você precisa de 0 ou 15 cartas em seu sideboard.
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