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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Oooops All Spell Deck.
Aim of the game is to ramp and 'cascade' more ramp to cast big mana spells.
Best Emergent Ultimatum Deck. The first spell always to tutor for. If Emergent Ultimatum resolves, its very hard to lose from there. Early main targets to set up future turns are Reshape the Earth, Approach of the Second Sun, Brass's Bounty, Hour of Devastation or Jeska's Will. Otherwise late game, game enders like Insurrection, Rise of the Dark Realms.
Best Approach of the Second Sun deck. With much ramp and tutors, an easy win condition.
Secret Tech of this deck is Field of the Dead. And if combined with Vesuva, plus the crazy ramp it is nearly unbeatable once engine set up. Easily tutorable with Crop Rotation, Sylvan Scrying, Reap and Sow, Hour of Devastation and any black tutors.
Lastly if anyone thinks they can beat us with Scholarship Sponsor, Treacherous Terrain right back at ya. Then recur it again.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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