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Viewing revision 550. There is a more recent version of this deck.
I don't think it would be honest from me to tell you that "With this deck you'll win every single game!" or "The winning percentage is extremely high!" because you won’t always have good hands with which to start (and you’ll be forced to mulligan), instantly casting Kaalia and win in five or six turns. It is precisely for this reason that the deck I built is made up of cards that "help each other", especially to protect our Commander, target number 1 of your opponents as soon as she enters the battlefield.
Inside this deck you will find some of the most powerful Angels, Demons and Dragons that have ever been created: all these cards will serve our beautiful lady.
Kaalia of the Vast is my favourite card and I will always play Commander tournaments with her, even if it means facing the most difficult and annoying strategies.
I don’t want to seem superficial but when I saw this card for the first time I immediately fell in love with it and decided to spill blood and sweat and tears to create something noteworthy, and I think that this community appreciated my effort… So, thank you all!
The mai goal of this deck is to be able to cast in three or four turns Kaalia (ready to attack) and start the duel. For this reason I decided to add cards like Dragon Tempest, Swiftfoot Boots and Lightning Greaves for the "haste" skill, but not only (more on this in the following sections).
You won't have an easy life, I ensure you but, what I like about this deck is that every duel is a battle, made EPIC by every single creature on the battlefield. If you get goosebumps looking at them, you've come to the right place!
Don't expect me to say "In turn 1 you have to cast this or that… because if you don’t you’ll soon lose the game!" and so on. We're not playing standard or modern; we are playing Kaalia, and Kaalia means WAR and a lot of fun (for us, of course)! This deck is designed to respond to any type of threat (you will find a good amount of “removals” and cards that have or give “protection”) both in single (with the correct adjustments keeping in mind the ban list) and multiplayer, just to hold off your opponents.
As I said earlier, the only tactic to follow is to cast Kaalia as soon as possible (always with the certainty of having her on the battlefield without limitations and ready to attack), all the rest depends on probability. You’ll find Tutors if you get stuck in unpleasant situations (if Banishing Light exiled one of our creatures you’ll need to get them back, for example searching for Return to Dust or Mortify), but the goal I always kept in mind is the following: "Try to win with what I have at my disposal without valorizing too much one card or another". It sounds like a stupid thing to say (and maybe it is), but until recently this was a strong Kaalia-dependent deck, in the sense that if Kaalia wasn’t on the battlefield or was destroyed/exiled too many times the game was practically over. It took some time but after months of work I proudly present my finished Masterpiece.
I call it “Masterpiece” because it was a project I worked on with love and dedication for a very long time, doing many tests with printed cards (to see who would have had the honor to officially join the team) and against different opponents (for example Thraximundar, Dragonlord Ojutai, Atraxa Praetors' Voice and others).
I would have liked to make a video to show you my cards for real but I think I’ll be forced to abandon the idea due to a lack of equipment: I hope this guide will be equally appreciated:)
You will find a very long list of the cards I added to the deck. All the descriptions of the following cards have been directly taken from the Gatherer, in this way you don't have to go check the effect every single time.
Thanks for the time you spent on me and on Kaalia. We wish you a good reading.
[UPDATE September 2021: I decided to remove the previous five cards in favor of the following: the three fetch lands Arid Mesa, Marsh Flats and Bloodstained Mire, Fabled Passage and Mana Confluence.
The Commander deck I’m showing you must be the more versatile possible: this means that a lot of cards can be “substituted” with others that are very similar but that can become handy in particular situations… Let me explain better with the following list (you will find all of the substitutions in the Maybeboard for a quick reference).
In this section I briefly enumerate the cards I included in the first versions of this deck but that I removed.
Unfortunately Griselbrand and Iona, Shield of Emeria are banned… Maybe for illegal tournaments with friends you can include these cards to annihilate and humilate the people around you. Not sure if it’s a good thing hahaha:)
After the "Land Update" of September 2021 I decided to add this new section dedicated to the Centurion format.
The combo of Necropotence + Reliquary Tower has been removed: in Centurion the amount of starting life is 25 and not 40. Paying life to draw cards with the enchantment is pretty demanding and a Centurion match has to end quickly (in multiplayer we can keep the combo). I thought Reanimate is a good card that can be useful (if needed) in a quick match.
I decided to substitute Quicksilver Amulet with Akroma's Will (CMC 4 for both), Sensei's Divining Top (illegal in Centurion) with Vampiric Tutor and Sol RIng (illegal in Centurion) with three different choices: I suggest Pyroblast only if you're playing against blue cards that could counter your; Rebuff the Wicked is a good alternative if Kaalia or any of our creatures is a target for a spell (e.g., removal) and Deflecting Palm is funny to use against a green deck with big creatures.
The substitutions considered for the Centurion format won't be part of the Sideboard: in the Sideboard I will include the only cards that can be swapped with the corresponding one in both multiplayer and Centurion (the changes depend on the opponent you're faceing). In the Maybeboard you'll find the substitutions for this specific format.
This is the end. It took a while to write down everything… In the next years changes will be made, or maybe not. The only thing that matters when playing Kaalia is that you will have fun! You’ll have fun casting (well… If things go as expected you’ll never pay your mana for the big ones!) beautiful and really strong creatures.
I really hope this guide met your expectations and, from the deep of my heart, I hope you’ll use this deck of mine as main structure for yours. Thank you for the time you spent reading all of this. THANK YOU SO MUCH!
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