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This deck is designed to play a slower battlecruiser game, dropping big threats each turn, constantly demanding responses from opponents. While I've seen good combo lists for Jodah, I don't enjoy combo as much, hence the absence of cards like [[Enter the Infinite]].
Open to any suggestions for powerful cards/synergies, but keep in mind budget is a factor for me--if the card is $15, it needs to be real strong to be considered (And yes, I'm thinking about if I wanna buy [[omniscience]]).
Also, I'm aware tapped lands are painfully slow. I'm not too worried about it in my meta, and I can't afford a good untapped 5c manabase anyway. You can pry [[maze's end]] from my cold, dead hands.
The deck is stuffed to the gills with ramp. I've done this because it helps with fixing in a budget manabase like the one I'm using and because it allows me to get to the point of hardcasting things quickly if Jodah dies. The ramp may be toned down slightly going forward if I find my draws are too diluted.
In games where I don't think Jodah will survive a trip around the table at 4 mana, I sometimes wait till I have nine mana to cast Jodah and then immediately drop a bomb, forcing opponents to choose between dealing with Jodah and dealing with the bomb.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Score | Nombre de la carta | Tipo | Maná | Rareza | Salt |
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