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I love a good group hug deck, and shark and pal is what I consider to be a hilarious tool to dispense my kindness. I have all of the accessible win conditions within Jeskai that are also feasible without large amounts of card slot devotion. Within the bounds of reason, all of the alternate win conditions are feasible.
I consider Aetherflux as an alternate win condition here as well. Even though direct damage is technically not unusual, the means that I reach it is via life gain so I am personally categorizing it as a life gain win.
Angel of Destiny is a new card printed recently that really caught my eye for this deck type. It won't happen often, but in the times that I manage to get a kill with it, it will most certainly be worth it.
Approach of the Second Sun is a classic alt win, and, with the massive draw power I have provided, will not be a problem to reach.
Azor's Elocutor's is a funny card that can be a more under the radar win as the card is quite obscure. I also intend to fit in some proliferate when I get the chance.
Barren Glory is a swoop win. It will be on the field, inconspicuous, and suddenly the next turn I drop a decree of annihilation and the game is over that turn in every possible aspect.
Celestial Convergence is effectively a life gain win, and with the amount of enchantments in my meta, it is unlikely to pull a targeted removal due to relative threat until it's about to go off.
Chance encounter follows the same thought pattern as Azor's Elocutor's and Celestial Convergence. It is low threat so it is easy to ignore, and with the help of proliferate it can build up relatively quickly.
Dark Steel Reactor ends up being a timer for the game if I happen to get it. Very difficult to remove and only threatening with time.
Felidar Sovereign and Test of Endurance are easy mode sadly. BUT, if I get it and no one removes it, I earned that win, know what I mean?
Grafted Exoskeleton is the funniest win condition I can think of just because it's comparatively off theme. Commander damage and Infect are technically alternate win conditions, and how could I overlook them?
Mechanized Production is fancy little artifact win. Hopefully I'm copying something indestructible like Skyclave Relic or something spooky like font of mythos.
Near Death experience can happen on it's own time, but I also have Angel's Grace to seal the deal.
Aside from the win conditions, the plan is to be as non-assuming as possible. Everyone draws cards all the time for no cost, and are actively incentivized to attack anyone who is not me. Built in with my own personal suite of draw spells, Shabraz picks up speed easily. Throw in some easy and powerful counterspells to stop key spells or protect my own wins, and we have a recipe for disaster. Land base will be updated with actual lands when I feel like going through and typing out every land.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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» | Revision 2 | October 8, 2020 | Pyraodh | |||
Revision 1 | September 30, 2020 | Pyraodh |