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Para jugar tu mazo en un torneo ("Oficial DCI") necesitas tener una hoja de registro de mazo. ¡Desde aquí puedes descargar esa hoja rellenada con las cartas de este mazo!
Por favor, entiende que este no es un servicio oficial del DCI. Asegúrate de que la lista contiene todas las cartas de tu mazo y de que cumple todos los requisitos de los torneos oficiales DCI. Si adviertes algo erróneo, por favor, ¡comunícanoslo! DCI is a trademark of of Wizards of the Coast LLC.
The goal of this deck is to draw a win condition and play it. Win conditions include:
~Approach of the Second Sun; This is how I win most of the games
~Aetherflux Reservoir; This is how I win most of the games remaining
~Omniscience/Paradox Engine + Metallurgic Summoning + Nature's Spiral; The answer to superfriends if the game goes late.
Vs counterspell decks, you want to get to a spot where you have more mana than they do, hold onto metallurgic summoning and/or a win condition card and force them to use their counterspells on big threats (omniscience, paradox engine, etc.) and then sneak out a win condition onto the board.
Vs Aggro/burn decks, mulligan until you get at least 1 creature in your hand to chump block a mid game threat, then just mana ramp as usual and win. You usually only need to buy 1 or 2 extra turns to get out a Tatyova, metallurgic summoning or aetherflux reservoir and then play instants/sorceries to stop them. Remember Approach of the Second Sun does get you 7 health
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Double-click to open card details.
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