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Realized a few things. Decoction Module and Fabrication Module are ridiculous in this deck, because you can use Aethergeode Miner, or Hidden Stockpile Revolt triggers to kick them off. This puts Call For Unity in a more secondary/late-game position. Gifted Aetherborn can, even with only one Aethergeode Miner, get pumped up to pretty big heights pretty quickly with 1 of each of the modules. Meanwhile Ninth Bridge Patrol also gets the benefit.
I removed some of the discard stuff, YMMV, but it never seemed to really help. The Fountains are added mostly for another cheap way to get something to LTB and also provide a little value. Implements would work to I suppose but they're more expensive.
Would love to put in another Arguel's Bloodfast, probably in place of a Fountain, but I don't have one on Arena nor a Rare WC to spend on it.
Changelog:
v0.0.1: Initial list.
v0.0.2: Bunch of random tweaks, still trying to figure out the right approach.
v0.1.0: Big Changes, see description.
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