Para a maioria dos softwares de Magic, incluindo Magic Workstation e Cockatrice:
For MTG Arena:
Para Magic Online (MTGO):
Para outros:
Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
Visualizando revisão 3. There is a more recent version of this deck.
Card explanation :
Steppe Lynx / Adventuring Gear : The kill. The aim is to put many land each turn. With this deck, attack with a Lynx 12/13 is not rare.
Elvish Visionary : Draw, good creature to block or attack with adventuring gear.
Abundant Growth ; Draw, great mana stabilizer. Can enchant evolving wild or maze of ith if necessary.
Kor Skyfisher : Strong flying creature. Can bounce many useful thing (Abundant growth, Elvish Visionary, Land)
Qasali Pridemage : Need something to control enchantment or artefact in the main deck. If you have nothing to control, exaltation make this card already useful.
Mother of Runes : Can protect many thing. Works well with Quirion Ranger.
Rancor : What else ?
Sakura-Tribe Scout : Put a land in instant. Can save something with Sejiri Steppe, give +2/+2, +4/+4 (Evolving Wild) or +8000/+8000 (Selesnya Sanctuary + Retreat to Coralhelm).
Retreat to Coralhelm : For the combo infini landfall (Sakura + Selesnya Sanctuary). Scry help you to top-deck it and tap a creature with crop rotation or Evolving Wild can save you.
Quirion Ranger : Works well with Sakura-Tribe Scout and Mother of rune. Put a land in your hand each turn for landfall is great too.
Crop rotation : You can search many useful land depending of circumstance (maze of ith, sejiri steppe, evolving wilds).
(sorry for my poor english).
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Double-click to open card details.
Nome | Mão | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades Adicionais |