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Slimefoot, the Stowaway - Aristocrats (EDH / Commander)

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This decklist is based of the idea from the youtube channel "The Commander's Quarters." Here is a link to the video.

https://youtu.be/nLQRGR1n5Qw

Slimefoot, the Stowaway deals damages to each opponent and gain you a life when a saproling dies. Slimefoot also had the ability to create saprolings as well. I am using Slimefoot and several other Aristocrat-like abilities to drain down my opponents for victory. Here is my list:

RAMP:
Sol Ring - Because it is Commander
Rampant Growth, Farseek, Grow from the Ashes, and Circuitous Route - Ramp Spells
Sakura-Tribe Elder, Wood Elves, Farhaven Elf - Creature Ramp
Pitiless Plunderer - While not ramp, gives us Treasure Token for each saproling that dies

REMOVAL:
Krosan Grip, Caustic Caterpillar - Standard Commander Staples
Nullmage Shepherd - Destroy an artifact or enchantment for every four untapped creatures we control.

DRAW:
Skullclamp - Pay 1, draw two cards, deal one damage to each opponent and gain one life.
Keen Sense and Snake Umbra - Slimefoot deal damage when a saproling dies. You MAY draw a card for each opponent still left in the game. These enchantments do not require that the damage be combat damage.
Sylvan Library - Card selection and draw tied into one
Deathreap Ritual - With a sacrifice outlet, you can draw a card at the end of each players turn
Smothering Abomination - Sacrifice a creature, draw a card
Harmonize - Draw three
Shamanic Revelation - Draw a card for each creature you control
Krav, the Unredeemed - Sacrifice X creatures (saprolings, of course), Draw X cards, Gain X life, put X +1/+1 counters on Krav

THE FUNGUS:
Most of these have put a spore counter on themselves during your upkeep. Remove three counters to create a saproling. Their secondary ability is as listed:
Utopia Mycon - Sac a saproling, add mana
Vitaspore Thallid - Sac a saproling, target creature gains haste
Sporoloth Ancient - Only requires two spore counters to make a saproling
psychotrope Thallid - {1} Sac a saproling, draw a card
Thallid Shell-Dweller and Thallid - no other ability
Thallid Germinator - Sac a saproling - Target creature gets +1/+1
Sporesower Thallid - Put a spore counter on all Fungus you control
Deathspore Thallid - Sac a saproling - Target creature gets -1/-1
Thallid Devourer - Sac a saproling - Makes itself bigger

Other Fungus:
Mycoloth - Can get out of hand for each upkeep you have after he hits play. Can be a big sacrifice outlet as well
Sporecrown Thallid - Anthem for Fungus and Saprolings. Do not typically win with combat damage. Will probably be cut in the future
Sporemound - Play a land, create a saproling

MORE SAPROLINGS:
Saproling Burst - 5 mana to do 7 damage to each player and gain 7 life. Even more if some doubling effects are in play
Tendershoot Dryad, Verdant Force and Verdant Embrace - create a saproling during EACH upkeep. Tendershoot Dryad pumps saproling army when you achieve 'City's Blessing
Scatter the Seeds - Make three saprolings, can be convoked
Sprout swarm - Convoke, Buyback, Instant saproling maker
Golgari Germination - Non-token creature you control dies, create a saproling
Saproling Migration - two saprolings for two mana or four saprolings for six mana
Spore Swarm - Three saprolings for four mana at instant speed
Necrogenesis - graveyard hate, creates saproling
Second Harvest - Double the number of saproling you control

DOUBLERS:
Doubling Season - Creatures and spore counters
Parallel Lives - Creatures
Primal Vigor - Creatures
Winding Constrictor - While not a doubler, does add +1 creature or +1 spore counter

ARISTOCRATS:
Blood Artist and Falkenrath Noble - whenever it or another creature dies, target player loses 1 you gain one. This looks at all creatures
Zulport Cutthroat - whenever it or another creature YOU control dies, EACH OPPONENT lose 1, you gain 1
Poison-Tip Archer - Same a Blood Artist and Falkenrath Noble, without the life gain. Has Deathtouch and Reach as well.
Neko-Te - Poison-Tip Archer in Equipment form. Can keep a creature tapped down if you can find a way for the equipped creature to deal damage.
Epicure of Blood - whenever you gain life, each opponent loses 1 life. Slimefoot, Blood Artist, Falkenrath Noble abilities gain you life. This is another way to drain your opponents.
Vindictive Vampire - deals damage instead of life loss. Another target for keen sense and snake umbra

UTILITY
Butcher of Malakir, Grave Pact, and Dictate of Erebos - one of your creatures dies, each opponent sacrifices a creature
Whisper, Blood Liturgist - Sac to creatures, bring a creature back from your graveyard
Evolutionary Leap - Sac outlet, get a creature card into your hand
Dimir House Guard - Sac outlet, 4 CMC tutor
Evolution Sage - proliferate when you play a land. Seems good in a fungus deck

LANDS:
Grim Backwoods - Sac a creature, draw a card

The other non-basics are the typical dual/multicolor producing lands.

And there you have it. I want to thank The Commander's Quarters for the Aristocrats idea. I do believe there is a new Aristocrat that was released in Ravnica Allegiances, so I will need to pick one of them up. Other than that, what do you think. All constructive comments are welcome.

Thanks for looking.

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This deck appears to be legal in EDH / Commander.

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