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Para jogar com seu deck em um torneio oficial ("sancionado por DCI"), você precisa de uma folha de listagem de deck. Aqui você pode baixar tal folha já preenchida com os cards desse deck!
Favor notar que: Esse não é um serviço oficial DCI. Logo, sempre se certifique que a folha contém todas as cartas de seu deck, e atende a todos os requisitos DCI. Caso note algo errado, favor entrar em contato conosco! DCI is a trademark of of Wizards of the Coast LLC.
As you can see [[Alena, Kessig Trapper]] and [[Halana, Kessig Ranger]] are really good friends, who've finally managed to move out of their crappy 1-card apartment ([[Halana and Alena, Partners]]) and are now living in a much more spacious 2-card command zone. Joining them on their newest journey of zone owner ship are a series of progressively larger, and more powerful multi-headed snake creatures that the two of them love sharing. This deck is supposed to act as an exponential threat on the board. Ramping hard and early is likely going to be the key to success for you piloting the duo.
[[Alena, Kessig Trapper]] is your value engine, and given the abundance of green in this deck, more red dual lands have been stuffed in to compensate to make dropping her easier than would be otherwise.
The Mulligan Phase: Mulliganning well is essential, and getting flooded early is NOT a bad thing in this deck. People will complain all the time about 'small bean syndrome' but sitting back doing little and trying to get essential pieces out uncontested is a benefit commander allows, so starting off with at least 1 [[Mountain]], and 2-4 [[Forest]] or Ramp spells is a good place to be in for your starting hand, more than half of the deck is dedicated to being land or getting them so starting off with a slight flood is not impossible. Assuming you can get at least a combined 4-5 land and ramp spells in your opener you are also looking for a draw or filtering spell. The Draw and Tutor category is small but you have a few things working in your favor [[Domri Rade]] and [[Genesis Hydra]] are both good ways to get what you want into your hand, and thankfully you have enough cards getting filtered out for ramp, and the draw spells that are stuffed in are repeatable but probably the place that are lacking the most. Other finds that are going to accelerate you to hyper speed are [[The Ozolith]], and any [[Doubling Season]] or similar effect. Having a counter doubler early is probably the best bang for your buck, having two creatures in hand and dropping one after the other using [[Alena, Kessig Trapper]]'s ability would be ideal, even a 5X-drop would lead to a 20X creature being put into play.
TL:DR In order of importance: 2-4 Land, 2-3 cheap Ramp, 1 Draw, 1 Hydra/Tutor/Doubling effect ideally
Turn 1-4: Play land, ramp and pass, get [[Alena, Kessig Trapper]], out ASAP to better drop big lads and ladies. You always have the 101st card in your deck which, of course is, [[Small Bean Syndrome]], don't be ashamed to play it, but it does have flash, it is free to cast, and all you have to pay is a statement regarding how behind you are to have a chance you aren't targeted.
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» | Revisão 3 | Junho 21, 2024 | narwhalking44 | |||
Revisão 2 | Junho 20, 2024 | narwhalking44 | ||||
Revisão 1 | Junho 19, 2024 | narwhalking44 |