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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Turn your opponents' decks against them.
Steals and clones cards from opponent's board/hand/deck/graveyard, with the intent to steal a win condition. A decent number of accelerants to get up mana quickly, and clone/steal spells can get more.
If it pulls an Enter the Infinite, Psychic Corrosion decks the table. Worst case scenario, Academy Ruins will stop it from decking itself.
Failing that, has two main fallback win conditions: Duskmantle Guildmage/Mindcrank infinite combo, or Mindslaver/Academy Ruins infinite lockout.
In a pinch, Consuming Aberration gets pretty big pretty fast, and Wrexial, the Risen Deep hits decently hard.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
Double-click to open card details.
Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
Please add some cards to the deck to see card suggestions.
Score | Card Name | Type | Mana | Rarity | Salt |
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Compare | Revision | Created | By | |||
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» | Revision 2 | July 25, 2018 | Dax | |||
Revision 1 | July 25, 2018 | Dax |