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This deck is a weird brew. Major theme is big mana for big burn, we get there by abusing treasures as much as possible to get access to our bigger threats earlier than usually possible. The deck struggles with board presence, but if it survives to turn five mostly alive it often only needs 2-3 more turn to find a kill.
Ramp into Jaya then ramp some more and burn it all down. Can somewhat reliably play a kicked fight with fire for 10 or banefire for 8+ damage by turn 5-6.
Need to get a set of Isolated Towers to deal with Vine Mare/other stompy hexproofs.
Needs lots of testing. Appreciate any feed back by DM or comment.
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Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |