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This deck aims to get dragons out FAST and break the game with synergy.
Dragonlord's Servant and Generator servant provide ramp.
Avaricious Dragon and Sin Prodder provide very hefty benefits. Most folks are afraid to use sin prodder because any land that's flipped is gone, no questions asked. However, the worst thing that can happen in this deck is dead-drawing a land and then not having any creatures in hand to cast. Once you have four of five lands out, any more land is essentially a dead draw. Sin Prodder will ONLY be non-beneficial to play when you have less than four lands out; after that, if your opponent makes you discard a land to reach a creature, you're in excellent shape! Most of the time your opponent is going to have to choose between, say, taking 4 or 5 damage UP FRONT to make you discard a dragon, or giving you the dragon. And you're going to get your draw step afterwords anyway! Being a 3/2 menace is handy as well.
Avaricious Dragon is in there kind of for the same reason. It's a 4drop dragon, which is excellent. It lets you draw multiple cards a turn, lessening the chance of dead drawing a land, and letting you pick and choose the best ones to cast each turn.
Flamewake Phoenix is an excellent card. There is NO downside to putting it in the graveyard- in fact, it's cheaper to play from the graveyard than from your hand!
Scourge of Valkas and Dragon Tempest.. damn, these get vicious QUICK. The more dragons, the more damage going wherever you want it to. And keep in mind, if there are multiple scourge of valkas/dragon tempest on the field, you get multiple triggers. I've won games versus ensnaring bridge players with these triggers ALONE. Trust me, it ramps FAST.
I recently acquired a playset of simian spirit guide for another deck, and they making an excellent addition to this deck, in place of vessel of volatility. However, at heart this is my first BUDGET homebrew, so I put the spirit guides in the maybeboard.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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