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Viewing revision 31. There is a more recent version of this deck.
I have a lot of mill decks, they all tend to mill through combo. So I wanted to build a deck that focused on milling through combat.
Most of the mill cards say 'mill till you hit X lands'. So I added spells that remove cards from the decks of target players. Target their lands and remove them from the deck. Then your 'mill till you hit X lands' cards are more effective.
11-21-2022:
Swapped Weathered Runestone for Duskmantle Guildmage
11-24-2022:
Swapped out Leyline of the Void and Tormod's Crypt with Erebos's Intervention and Szat's Will
01/10/2023:
Realized that Blade of Selves doesn't work with my commander because of the legend rule. But still keeping it in to make the other creatures more effective.
So I'm taking a more active role in my MTG playgroups' "leadership". By that, I mean that there is a bit of a changing of the old guard, the ones that founded and managed the playgroups meta, and some of the people that have been in the meta for a long time and are active in it are taking over. I am one of those people that are helping with that. Seeing as how I'll be helping manage the meta that my very large playgroup (around 30 members) keeps, I'll need what our group calls a "Gun". I am part of the people that helps curate the newer/lower power level part of our meta. So this deck will be here to shut down those that try and ruin the lower power meta. Sometimes new people join our pods at the LGS and then try to play decks that really go against our playgroup's ideals/meta that we cultivated over a decade or pub stomp the newbies.
The thing about a "Gun" deck, is that it doesn't only need to be strong. It needs to break their spirit. I have built two decks beforehand that I would say are "Guns", Ambassador Mill & Hunter Tribal v2, Police the Meta Version, but the problem with those decks is that they win by combo. So yes they are strong, but they don't break people's will. You can easily treat a combo win as an 'oh well' moment and learn nothing from it. I need a deck that will shut them down and force them to think about what they are doing.
That brings us back to this deck. Most people hate milling, and what hurts, even more, is when you mill the lands that you need because you keep missing lands drops. So I'm trying to make this deck more efficient and brutal. More land hate and more ways to make Mirko Vosk effective.
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