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So as a bit of an introduction,
I'm a bit of a madman that rambles on about Tribal synergies since roughly ten years ago. I play a whole lot of standard these days at my local hobby stores every weeks and tested this list in line with the Elf tribal hype that was going on since ...[forever].
The idea behind this list is trying to find out what works and what doesn't before the rotation hits the deck.
Compromises had to be done to face the current meta and the Pros out there will tell all of ya fellas that even this list isn't quite feasible... and its somewhat true. But at least it stands a chance and is still better than the current Merfolk tribe other people have going (Change my mind, sips on coffee mug.)
<Real talk begins> I tried both Gruul and mono-green archetypes of these lists with all the combo possible and imaginable. Trust me on this at least: ELF TOWN NEEDS YOU ~ to draw more elves.
Its all about drawing more cards, punishing the opponents for even considering killing <Real talk ends> one of your fabulous elf and not being happy until you've got all the elves of your deck on board... (<Real talk?> swing for lethal before getting there).
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