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Despite its name, this is a Theme deck and not a cEDH deck. (Nevermind the fact that Nahiri is definitely not a cEDH commander to being with)
That being said, the theme of the deck is speedrunning, so the idea is to go as fast as possible. For those unfamiliar with speedrunning, the goal is to complete an objective (usually finishing a video game) as fast as possible given the category, in this case Any%. This refers to using any means necessary to get to the ending as quickly as possible, usually by using glitches and bugs. We don't have those in mtg, so we'll settle for being as aggro as we can be and cheat a bunch of stuff into play. However, this is not a weenie deck either so there's plenty of solid creatures. There are no combos per se, just a lot of synergy. Cards in the sideboard are cards that I'd like to be able to get into the deck. The maybeboard is simply cards that I want to keep track of but didn't make the cut, or am still considering. Another personal goal for this deck is to have as many retro frames as possible. I've been playing since 1994 and the nostalgia is nice. I aimed for alternate arts as much as possible for cards with no retro frame. I also enjoy building theme decks because it allows me to brew off the beaten path of cookie cutter EDHREC lists.
With all that aside, what else would you expect to find in a dungeon run? Sub-themes for this deck are adventurers, dungeon residents, gear, and lots of loot. There is basically no interaction included, because who has time to stop a speedrun for that? (I realize this is probably a bad idea)
Esper Sentinel
Puresteel Paladin
Jor Kadeen, First Goldwarden
Wyleth, Soul of Steel
Sram, Senior Edificer
Sophina, Spearsage Deserter with Clue Tokens
Akiri, Fearless Voyager
Skullclamp
Sword of Fire and Ice
Minas Tirith
Forth Eorlingas! with the Monarch
As a bonus, this gets you thopters with Pia Nalaar, Consul of Revival
As another bonus, Birgi, God of Storytelling will provide one red mana per cast, especially free ones from Nahiri, Forged in Fury and Caves of Chaos Adventurer
Nahiri, Forged in Fury - Triggers for each equipped creature
Inti, Seneschal of the Sun
Caparocti Sunborn
Birgi, God of Storytelling // Harnfel, Horn of Bounty (Harnfel side)
Caves of Chaos Adventurer
Sword of Forge and Frontier
Chandra, Torch of Defiance
Kellan, the Fae-Blooded // Brithright Boon (Birthright Boon side)
Winota, Joiner of Forces
Stoneforge Mystic
Magda, Brazen Outlaw - This can get Goldspan Dragon, Ancient Copper Dragon, and Nadaar, Selfless Paladin
Nazgûl Battle-Mace
Sword of Hearth and Home
Sword of Light and Shadow
Sword of the Animist
Forge Anew
Fighter Class
Arid Mesa
Inventors' Fair
Dockside Extortionist - Bounce with Sword of Hearth and Home and Nahiri's Resolve
Ancient Copper Dragon
Goldspan Dragon
Magda, Brazen Outlaw - Paradise Mantle on a Dwarf gets you one mana and a treasure token
Diamond Pick-Axe
The Reaver Cleaver
Puresteel Paladin
Bruenor Battlehammer
Halvar, God of Battle
Forge Anew
Sigarda's Aid
Fighter Class
Hero of Bladehold
Pia Nalaar, Consul of Revival
Myrel, Shield of Argive
Maskwood Nexus
Nexus in this deck does the following:
-Every creature taps for a treasure with Magda, Brazen Outlaw
-Every creature is fetchable with Magda, Brazen Outlaw
-Every creature creates a Soldier Token when Myrel, Shield of Argive attacks
-Every creature is a target for Seasoned Dungeoneer
-Every creature has haste with Pia Nalaar, Consul of Revival
-Enables Path of the Dead to work with every creature.
Caves of Chaos Adventurer
Seasoned Dungeoneer
White Plume Adventurer
Nadaar, Selfless Paladin
Myrel, Shield of Argive
Akiri, Fearless Voyager
Iroas, God of Victory
White Plume Adventurer - Untaps one or all creatures every upkeep
Champion's Helm
Robe of Stars
Swiftfoot Boots
Kaldra Compleat
Mithril Coat
Nahiri's Resolve
Boros Charm
Plaza of Heroes
Fighter Class level 3 can be used to force defending creatures to block irrelevant tokens, clearing the way to keep your good creatures alive and getting damage in.
Pro White: 3 - Sword of Hearth and Home, Sword of Light and Shadow, Sword of Truth and Justice
Pro Blue: 3 - Sword of Fire and Ice, Sword of Truth and Justice, Commander's Plate
Pro Black: 4 - Sword of Feast and Famine, Sword of Light and Shadow, Sword of Sinew and Steel, Commander's Plate
Pro Red: 3 - Sword of Fire and Ice, Sword of Forge and Frontier, Sword of Sinew and Steel
Pro Green: 4 - Sword of Feast and Famine, Sword of Forge and Frontier, Sword of Hearth and Home, Commander's Plate
Koll, the Forgemaster
Halvar, God of Battle (Sword of the Realms side)
Sword of Light and Shadow
Forge Anew
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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