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Horde Magic: Sonim's Labyrinth

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-Rules-
Whenever The Horde has no non-Wall creature cards in its libraries or on the battlefield, The Survivors win the game. Cards with “Win the game” in its rules text becomes “Lose the game.” The Horde is not a player.

At the start of The Horde’s turn, reveal the top card of its library until three Wall creature spells is revealed, The Horde casts the revealed Minotaur creature spells then casts the revealed Wall creature spells.

The Horde has infinite Yore(WUBR) mana. Mana abilities of walls are triggered during the combat step.

Minotaur creatures have haste and attack each turn if able. Minotaur creatures cannot attack or be attacked if The Horde controls fewer Minotaur creatures than Wall creatures on the battlefield.

Whenever a Minotaur dies, The Survivors gain 2 life and each player of The Survivors draw a card.

If a source would deal damage to The Horde discard cards from the top of The Horde’s library equal to that damage instead.

The Survivors have three turns before The Horde’s first turn. Each player contributes 20 life to The Survivors group life total.

Etiquetas

Turno: Your life: Opponent's life: Poison counters:
Mano (0)
Library (0)
Graveyard (0)
Exile (0)
Board (0)

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