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Testing Deck
The deck is all about producing as many tokens as possible and getting value out of multicoloured spells.
The Basis of the deck revolves around the Hero of Precinct One which creates a 1/1 Human Token whenever you cast a multicoloured spell. As such you will still receive the token if the spell is countered.
The idea is to drop Hero of Precinct One as early as possible, play a couple of multicoloured spells and then swing in after casting Heroic Reinforcements as this provides 3 bodies and an anthem effect.
Card Notes
Creatures
Legion Loyalist - Provides First Strike and Trample to attacking (requires 3 including Legion Loyalist) creatures with additional value as they cant be blocked by tokens
Kytheon, Hero of Akros - A reasonably good body for 1 mana that also transforms into a good planeswalker to provide additional bonuses.
Akroan Hoplite - Currently a 1 of in the deck as it relies heavily on board presence. If this one of the creatures that is on board when we swing it should gain a decent amount of power and be a threat.
Fleecehorn Lion - 2/2 multicoloured, that can also be usead as a mana sink to improve stats.
Voice of Resurgence - 2/2 multicoloured body that provides excellent value against instant, flash, or removal heavy decks.
Burning-Tree Emissary - Almost a free 2 drop,since on ETB it adds RG, that is also multicoloured. Works well in conjunction with Reckless Bushwhacker
Reckless Bushwhacker - Played for its (R1) Surge effect which is +1/+0 anthem in addition to giving everything else haste. Use as a lower power Heroic Reinforcements to buff our relatively small creatures in combat. Potential combo with multiple Burning-Tree Emissary. BTE + BTE + BTE + Bushwhacker turn two (Has a similar function in Modern 8WHack).
Boros Reckoner - Multicoloured 3 drop that reflects damage taken, useful if opponents have damage based removal or high power creatures.
Sorcery
Heroic Reinforcements - Bomb combo with Hero of Precinct One. Cast creates a 1/1 Human, whilst card effect creates 2 1/1 soldier tokens. then all creatures gain +1/+1 and haste.
Instants
Atarka's Command - Multicoloured spell with good effects, most likely to use deal 3 damage to opponent and give creatures +1/+1 and reach. Only real way to fight fliers.
Selesnya Charm - Multicoloured spell that can be used to remove high cmc threats, buff important bodies or create
a 2/2 token.
Encantments
Oath of Ajani - Cheap 2 cmc buff, putting a +1/+1 counter on all creatures (including the one created by its cast if Hero of Precinct One is out). Then makes planeswalkers cheaper to cast by 1.
Planeswalkers
Elspeth, Sun's Champion - Late game play (turn 5 or 6). Provides bodies (3 1/1 tokens), has a boardwipe for larger threats (any creatures power 4 or greater) and if we can get to the ultimate makes all of our creatures +2/+2 and flying.
Huatli, Radiant Champion - -1 is a single target buff that increases power and toughness by the amount of creatures controlled (hopefully a lot) til end of turn. Emblem provides an effective way to refill our hand if game goes long enough to get it.
Landbase
Mixture of shocks and checks since multicoloured is difficult to reliably get. Few basics in case of assassins trophies. Westvale Abbey as additional way to use excess tokens late game.
Sideboard
Alpine Moon - Primarily in for Golos land decks, turning off either Field of the Dead or Maze's End. Also good against devotion decks as it can turn off Nykthos, Shrine to Nyx, and Urborg, Tomb of Yawgmoth.
Authrority of the Consuls - For aggro matchups and Saheeli copycat. Entry of enemy creatures tapped prevents haste being an issue (looking at you Felidar Guardian / Saheeli Rai), whilst the lifegain is important against burn.
By Force - For affinity decks
Cindervines - For spellslinger decks, such as Jeskai Ascendancy combo, or decks with important artefacts or enchantments
Dryad Militant - Prevents recursion of spells by Jace, Vryn's Prodigy. Prioritising Supreme Verdict. Also hits Jumpstart cards.
Heroic Intervention - Protection from bard wipes, such as Supreme Verdict or Anger of the Gods
Veil of Summer - Protects both player and creatures from all of the blue and black interactions. Such effects include Teferi, Time Raveler bounce, Thoughtseize.
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Double-click to open card details.
Nombre | Mano | Turno 1 | Turno 2 | Turno 3 | Turno 4 | Turno 5 | Turno 6 | Turno 7 | Turno 8 | Turno 9 | Turno 10 | |
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Probabilidades adicionales |
Comparar | Revisión | Creado | Por | |||
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» | Revisión 8 | Octubre 31, 2019 | Psalm | |||
Revisión 7 | Octubre 29, 2019 | Psalm | ||||
Revisión 6 | Octubre 29, 2019 | Psalm | ||||
Revisión 5 | Octubre 28, 2019 | Psalm | ||||
Revisión 4 | Octubre 28, 2019 | Psalm | ||||
Revisión 3 | Octubre 28, 2019 | Psalm | ||||
Revisión 2 | Octubre 28, 2019 | Psalm | ||||
Revisión 1 | Octubre 28, 2019 | Psalm |