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Zeige Revision 150. There is a more recent version of this deck.
Step 1: Play Kalamax
Step 2: Tap Kalamax
Step 3: Play ONE Value-Instant each turn if possible (i.e. Harrow, Thrill of Possibility, Eureka Moment, Unexpected Windfall, Dig Through Time, Return of the Wildspeaker etc.)
Step 4: Profit!
Step 5: Close out the Game through the Mainline Combo or good, old fashioned beats and burn.
Kalamax, the Stormsire tapped + Any Sorcery + Spellcopy effect (Increasing Vengeance, Reiterate, Reverberate, Twincast) = Infinite copyloop + 3 copies of the original sorcery
or
-> If you have cast Kalamax once, you can use Any Sorcery/ Instant + Fury Storm to initiate the combo. The copy of Fury Storm can target the original Fury Storm infinitly by itself.
Using this copyloop you can create value through Magecraft Effects (Ral, Storm Conduit, Storm-Kiln Artist, Archmage Emeritus) and/or by giving Kalamax's infinite Power.
You can leverage Kalamax's Power using burn effects (Chandra's Ignition, Soul's Fire) or simply giving Kalamax unblockable (Aqueous Form, Prowler's Helm, Trailblazer's Boots, Rogue's Passage) to take out your opponents.
One issue with the mainline combo is that it is impossible to do during or before combat.
This makes it somewhat awkward to heavily boost him, as your opponents will have an entire turncycle to remove Kalamax before you can make use of his infinite power. However, Emergence Zone and Alchemist's Refuge make it possible to use the mainline combo during combat taking out one of your opponents, instantly.
-> Kalamax, the Stormsire attacks. Before combat damage is assigned use Alchemist's Refuge / Emergence Zone + Cast Any Sorcery + Cast Any Spellcopy effect = Infnite combat damage
Best case scenario: You can take out the other two opponents, using Soul's Fire in your opponents next upkeep.
Alternatively: You can use an instant or sorcery an opponent casts, using Fury Storm, Reiterate, Reverberate or Twincast, to start a copy loop in your opponents turn, in order to can untap and swing for the kill next turn.
Go-to Choices ->
for X = 3 : Veyran, Voice of Duality + Guardian Augmenter (Safety choice: Good Value + Protection)
for X = 4 : Storm-Kiln Artist + Archmage Emeritus / Rashmi, Eternities Crafter (Greedy choice: Maximum Value) or + Silent Arbiter (Survival Choice)
Go-to choice: Alchemist's Refuge + Reliquary Tower
Situational choices: Holdout Settlement, Survivors' Encampment, Scavenger Grounds, Homeward Path
Kalamax, the Stormsire tapped + Naset's Reversal goes infinite, as with Narset's Reversal you can get continuous value with it by using the copy (Kalamax) to target your own Reversal. This will create another copy, which can target the original spell your opponent has cast. Thus, you gain the effect your opponent intended and return both Narset's Reversal and your opponents spell to their owners hand. As a bonus, this process will always give Kalamax at least three +1/+1 counters everytime.
Using Chandra's Ignition or Rishkar's Expertise in the mainline combo will be immediatly game winning, as you can choose how large you wish to make your Kalamax. However, when using Rishkar's Expertise, you have to be careful to not accidently deck yourself out. Keep in mind that there will be three copies of Rishkar's Expertise on the Stack, so having a Kalamax with Power 30 will presumably deck you out. When giving your Kalamax a power of only 20, you will be able to draw 60 cards and play 3 spells for free which should always be game ending.
Note: As long as you draw Chandra's Ignition in the first copy Rishkar's Expertise, you can win in the spellresolution of the first copy, with the other two still on the stack. As such, you can kill everyone before, you would be decked out.
It is crucial to always be able to Tap Kalamax. This List uses two methods to ensure this:
Tapping untapped creature:
Chord of Calling, Holdout Settlement, Honor-Worn Shaku, Springleaf Drum, Survivors' Encampment
This Method has the advantage of ignoring summoning sickness.
Unblockable Kalamax:
Aqueous Form, Prowler's Helm, Trailblazer's Boots, Rogue's Passage
This doubles up as a backup wincondition, as Kalamax can get huge pretty quickly. It is realistic to take out an opponent via commander damage in 2-3 swings. Especially when using the combat line or Unleash Fury.
Note: When Kalamax has no counters, Unleash Fury + Copy will give him a power of 20. With one +1/+1 counter it will be 24. Keep this in mind when going for the kill via commander damage.
Strength:
Weaknesses:
Note: The deck isn't fully streamlined, but is more of a collection of ideas that work well together.
2-seitig (Münzwurf) | |
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6-seitig (d6) | |
20-seitig (d20) | |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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