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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Step 1: Play Kalamax
Step 2: Tap Kalamax
Step 3: Play ONE Value-Instant each turn if possible (i.e. Harrow, Thrill of Possibility, Eureka Moment, Unexpected Windfall, Return of the Wildspeaker etc.)
Step 4: Profit!
Step 5: Close out the Game through the massive Burn spells or good, old fashioned beats.
Go-to Choices ->
for X = 3 : Veyran, Voice of Duality + Tireless Provisioner (Safety choice: Good Value + Ramp)
for X = 4 : Storm-Kiln Artist + Archmage Emeritus (Draw choice) / Rashmi, Eternities Crafter (Value choice) / Silent Arbiter (Survival Choice) / Galazeth Prismari (Maximum Ramp)
for X = 5 : Seedborn Muse + any 4 Drop that fits the situation.
Go-to choice: Alchemist's Refuge + Reliquary Tower
Situational choices: Holdout Settlement, Survivors' Encampment, Scavenger Grounds, Homeward Path
Kalamax, the Stormsire tapped + Naset's Reversal goes infinite, as with Narset's Reversal you can get continuous value with it by using the copy (Kalamax) to target your own Reversal. This will create another copy, which can target the original spell your opponent has cast. Thus, you gain the effect your opponent intended and return both Narset's Reversal and your opponents spell to their owners hand. As a bonus, this process will always give Kalamax at least three +1/+1 counters everytime.
It is crucial to always be able to Tap Kalamax. This List uses two methods to ensure this:
Tapping untapped creature:
Chord of Calling, Holdout Settlement, Honor-Worn Shaku, Springleaf Drum, Survivors' Encampment
This Method has the advantage of ignoring summoning sickness.
Unblockable Kalamax:
Aqueous Form, Prowler's Helm, Trailblazer's Boots, Rogue's Passage
This doubles up as a backup wincondition, as Kalamax can get huge pretty quickly. It is realistic to take out an opponent via commander damage in 2-3 swings. Especially when using the combat line or Unleash Fury.
Note: When Kalamax has no counters, Unleash Fury + Copy will give him a power of 20. With one +1/+1 counter it will be 24. Keep this in mind when going for the kill via commander damage.
Strength:
Weaknesses:
Note: The deck isn't fully streamlined, but is more of a collection of ideas that work well together.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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