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Temple of plenty,triumph,mystery,silence,malice,malady,abandon,deceit,epiphany, and enlightenment are ran for the scry 1 if you do not want them they are replaceable with any lands youd like i just found i really like the scry with having rhystic study, phyrexian arena, and Bringer of the blue dawn. Terminus is amazing to save games being as this deck is slow very slow to get going but once it does its nearly unstoppable. If you do not play a lot of combo players i'd recommend removing worst fears. Chandra fire of kaladesh is awesome to create a clock while you focus on one player at a time (keep in mind in most cases to flip cahndra you will need to attack with her then cast a red spell then do the ping to flip her. I have misplayed by not doing so). Nicol bolas ravager is normally going to need to rush to planewalker mode to resummon the many cards that do stuff when they come into play. Brago is the main card you need to attack with if you have brago out always attack with brago being as this deck is built to bring creatures in and out of play with the exception of the bringers and flip planeswalkers. If you happen to have Brago Aether adept and karmic guide together on the board do not flicker karmic rather bounce karmic guide with aether adept this deck is all about value the more you have you have the better. Entomb, eternal witness, and karmic guide should in most cases hit flip planeswalkers. Elixir of immortality is amazing as i tend to draw through my deck extremely fast and usually need to use elixir atleast once a game (my play group is around 8-10 players a session.) Maelstorm Archangel is a very powerful tool in the early game if you can get her out asap but she seems weak in the late game because even with elixar of immortality i tend to have my creatures on board and have very few in hand or deck. Child of alar is a break glass incase of emergency so only use it when you have no other choice all of the other wraths are much more effective for this deck however child is always solid if you do not have another wrath. Karmic guide and eternal witness combo exceptionally well with brago as you get multiple cards back very quickly. Time of ice is very powerful in the early game as it prevents aggro and token decks from attacking for a turn ans well as gives you 2 choices to return and i have found that is usually enough to turn a bad early game into a strong late game, but it could also cause and opponent to waste a removal spell leaving other stronger permanents alive to be abused by you. Dust bowl and ghost quarter are very useful being as youll never need more than 2 of each mana as well as sacing your city of brass and ancient tomb when you nolonger want to use your life to get mana is awesome with dust bowl because otherwise they'd just sit there taking space. Finally Veldalken Orrery is a card that should be in ever deck and honestly even banned in edh and that is why its in here.
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Score | Card Name | Type | Mana | Rarity | Salt |
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» | Revision 7 | October 18, 2018 | Varatius | |||
Revision 6 | October 18, 2018 | Varatius | ||||
Revision 5 | October 18, 2018 | Varatius | ||||
Revision 4 | October 18, 2018 | Varatius | ||||
Revision 3 | October 18, 2018 | Varatius | ||||
Revision 2 | October 18, 2018 | Varatius | ||||
Revision 1 | October 18, 2018 | Varatius |