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Arvad legends matter (EDH / Commander)

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This is a legends matter deck with a few budget cards it is very powerful against combo decks and usually wins before anyone can pull off infinite combos. It is a control deck and has cards to stop combos as well as make dealing with aggro easier.

Your main goal is to summon as many legends and tokens as possible and run the opponents down. If you get stuck in the late game you then abuse the reanimation engine and re-summon all your legends (don't be afraid to destroy your own guys there are plenty of reanimation cards).,

Kuon, Ogre Ascendant (Kuon's Essence) and Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence) are replaceable i put them in as budget protection, however i had found they work extremely well in this deck to make sure i win because these creatures dying doesn't matter as they can just be re-summoned, and they become harder to kill meaning the opponents expend more resources than normal dealing with my board late game.

Primevals' Glorious Rebirth and Rise of the Dark Realms are your big game swing cards use them following Wrath of god, Day of Judgement, or Damnation when possible for the best swings, doubling cube will help you to do this. Remember with Primevals' Glorious Rebirth you need a legendary creature or planeswalker out (that is why there are so many cheap cost legends in the deck).

Quarantine Field is amazing at isolating 1 or 2 other players but can isolate everyone other than you very easily with doubling cube.

I would advise only using humility as the last case card whenever possible, however locking down other commanders or combo pieces is always a strong play and don't hesitate to do so. It also makes dealing with aggro and burn decks much easier and that is also always worth it.

Axis of Mortality is amazing for 2 reasons:

1 if you are attacking one opponent then see another
is a bigger threat you can swap the life totals and kill
the threat first or even that turn.
2 In some games you will be using greed and other
self damage cards to the point where the heal in the
deck isn't enough and you can us Axis of Mortality as
a heal or to make you have lethal on an opponent.

Dust Bowl is useful because usually you need to remove more than one land in large play groups:

1 Sacrificing city of brass when you have low life and
stop using it is great.
2 Sacrifice dust bowl to itself to deal with any lands.
3 Sacrifice a tapped Flagstones of Trokair to go +1 and
not lose a land .
4 Late game you can sacrifice marsh flats when you
have nothing to search for or have enough lands.

Daxos the Returned is amazing even when you're creating 1/1's with him so don't be afraid to do so.

Kaya, Ghost Assassin works extremely well with Karmic Guide and Iona, Shield of Emeria.
1 Karmic Guide to reanimate 2 creatures that turn
2 Iona, Shield of Emeria afte you remove any players
running the color you choose you can change the
color that can't be played. You can change at
anytime but that is when it is the most effective.

Conqueror's Galleon is need to be turned into Conqueror's Foothold asap having the ability to reuse any card in the graveyard is very powerful but so is having a repeatable looting or draw is straight amazing (especially with Razaketh, the Foulblooded as you can tutor, then discard the card you tutored for, and then reanimate it.)

Profane Procession you will want to let it accumulate threats from the player you think will last until the end of game with you and use this to turn into tomb of Dusk Rose as the way to push against them being as they will have the most time to find ways to stop you.

Ink-Eyes, Servant of Oni and Athreos, God of Passage synergize well together so does any card that steals thing from your opponent and Athreos, God of Passage. It is always a good feeling when you force your opponent to take 3 damage just to kill a card they want back and sometimes (keyword is sometimes) even makes the difference between a win and loss, it feels even better when they can't pay the 3 or refuse to play the 3 as now you get to use that creature twice if not more.

Ob Nixilis Reignited has awesome synergies when you have his emblem on somebody because there are multiple ways for you to cause multiple draws each turn either just for you or for everybody and i would advise if you give a player this emblem you give it to the threat that will last the longest because its incremental value is stronger than trying to remove a threat immediately as you will take a lot of damage doing so yourself. In other words you will want to have a life gain engine if you use this to remove someone asap.

The Eldest Reborn is in here for 2 purposes:

1 It hard counters other decks that reanimate things.
2 Getting your own planeswalkers back is worth the
value. The best cards to return with this in order are
(normal cards to choose however it does depend on
the situation these are just the cards that are in this
deck that i find myself bringing back in this
frequency.):
1 Sorin, Grim Nemesis
2 Sorin, Lord of Innistrad
3 Sheoldred, Whispering One
4 Iona, Shield of Emeria
5 Elesh Norn, Grand Cenobite
6 Razaketh, the Foulblooded
7 Ob Nixilis Reignited

Vedalken Orrery is extremely powerful being able to give all of your cards flash. Take advantage of this and wait to play anything you want to stick around on the opponents turn before your turn as late into the turn as possible. Being able to do a board wipe then enter your turn with fresh untapped mana is also very impactful so is either of the reanimation cards which virtually give those reanimated cards haste.

Shizo, Death's Storehouse is used mostly as mana but its ability to help end the game is something you will not wanna be shy about.

Boseiju, Who Shelters All is a card you will want asap it is one of if not the most important lands in the deck as you spend most of your power turns swinging the game with instants or sorceries.

Mikokoro, Center of the Sea and Geier Reach Sanitarium are used as mana unless you need the draw or you have the Ob Nixilis Reignited emblem on somebody. (Geier Reach Sanitarium is also great with Razaketh, the Foulblooded as you can tutor, discard, reanimate the discarded card.)

Merciless Eviction is very rarely used to exile creatures as you want to take your opponents creatures as often as possible. Use things to reanimate from opponents graveyards when you can. Being as you have plenty of self re-animators and ways to recycle and reuse those effects multiple times however you are more limited on what can pull opponents cards and trust me making it harder for your opponent to reuse cards in their graveyard whether by returning it to the hand, exiling it for an effect, or reanimating it is going to save you from combos almost every game you play against a combo deck.

Razaketh, the Foulblooded is a very useful card in this deck as you can search for a creature then discard it and reanimate it. (This is my first choice card for the entomb target. Getting a tutor effect on board early that is also repeatable is just too strong especially if you can do so multiple times a turn.)

Ever After is used in 2 ways here:
1 The obvious reanimation.
2 It prevents you from running out of cards and this is
useful because there are instances where you will
quickly run low on cards in your library. This does not
happen enough to warrant more ways to add cards
to the library and usually when this happens you
only need 1-2 turns and being able to get those extra
turns before the loss is irreplaceable as utility.

Tags

This deck does not appear to be legal in EDH / Commander.

Problemas: Iona, Shield of Emeria is banned. · Unknown card name: Kuon, Ogre Ascendant (Kuon's Essence), Rune-Tail, Kitsune Ascendant (Rune-Tail's Essence).

Turno: Your life: Opponent's life: Poison counters:
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