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Ink-Treader Steal Ur Stuff (EDH / Commander)

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How to win with this deck:
We want Ink-Treader Nephilim out as early as possible, so you want to start by ramping with signets and ramp spells (E.g. Grow From the Ashes, Rampant Growth, Farseek). As soon as we get Ink-Treader out, we cast spells like Dazzling Reflection to keep us alive, cantrips like Withstand to draw us a ton of cards, and finish with a Word of Seizing or Supplant Form. If we have too many cards in our hand, which is not uncommon, we can exile them to Nivmagus Elemental to get a big beater, or Swell of Growth to dump all our lands onto the battlefield.

Reasonable Upgrades:
Quasiduplicate - Copy all creatures you control! Plus you can jump start it, allowing you to discard a land or a dead card to recast it-given how many cards we draw in this deck it's quite useful.
Rite of Replication - Kick this thing to copy everyone's creatures a million times over, then steal them all with hijack or another steal spell.
Swiftfoot Boots - Protects our commander, as well as ensuring that our opponents can't use Ink-Treader's abilities to their advantage.
Young Pyromancer - Get some 1/1 elementals for all our instants and sorceries-even our copied ones!
The Locust God - With the amount of cards this deck draws, the Locust God is straight value.
Reliquary Tower - This deck draws a lot of cards, so having no maximum hand size is really helpful.
Wilderness Reclamation - This deck runs many instants, so having the ability to untap our lands on our end step is incredibly beneficial.
Narset, Enlightened Master - Free spells are great, and this deck runs so few creatures that Narset will almost always find us something useful.

Reasonable Removables:
Defiant Strike; Zada, Hedron Grinder; Withstand; Spiritualize; Snakeform; Shelter; Pressure Point; Grow From the Ashes; Blossoming Defense

Tags

This deck appears to be legal in EDH / Commander.

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