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To play your deck at an official ("DCI-sanctioned") tournament you need a deck registration sheet. Here you can download such a sheet pre-filled with the cards in this deck!
Please note: This is not an official DCI service. So please always make extra sure that the sheet contains all the cards in your deck and fulfils all DCI requirements. If you notice anything wrong, please let us know. DCI is a trademark of of Wizards of the Coast LLC.
Game plan:
1.) Use Glarb and enhanced surveillance techniques to fix the top card of your deck for explosive turn. (On-demand Surveil is generally better than auto-trigger at beginning of upkeep so you can manage your top deck during a big storm chain).
2.) Reduce casting costs as low as possible. Defilers replace colored mana costs, but spent life can be regained later.
3.) Eliminate casting costs altogether if possible. Omniscience perfectly fine here as upgrade, but Aluren is cheaper and gets the job done for next step.
4.) Bounce and recast ETB creatures over and over to build up Storm count. Shrieking drake is classic bouncer, but new frogs add freshness and originality from Bloomburrow.
5.) Storm off. Theoretically infinite under proper circumstances, this enables a variety win conditions from exile-mill with Bitter Ordeal, to damage with Tendrils (or Bontu’s Monument), fire off some laser beams with Aetherflux Reservoir, or simple alpha strike with Valley Mightcaller.
I intentionally built the deck with enough 4+cmc to utilize Glarb’s other ability a bit more, with evoke creatures and alternate casting costs. Frogs are (mostly) irrelevant but there are some mild synergies.
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6-sided (d6) | |
20-sided (d20) | |
Sides: |
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Name | Hand | Turn 1 | Turn 2 | Turn 3 | Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8 | Turn 9 | Turn 10 | |
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Additional Probabilities |
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Score | Card Name | Type | Mana | Rarity | Salt |
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