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Lathliss EDH (EDH / Commander) [Revision 22]

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Zeige Revision 22. There is a more recent version of this deck.

A mono-red dragons EDH deck for battlecruiser-y games. Not meant to be cutthroat competitive, but to take mono-red dragons as far as it can go. As an aside, I've actively chosen to make this a permanent heavy deck opposed to an instant-speed interaction-heavy deck. It may be stronger with Vandalblast, but then I'd have fewer dragons. Obviously that's a worse option.

We want to run a pile of dragons to make Lathliss as potent as possible, and because dragons. This means the rest of the deck has limited slots available, so card density is important.

The ramp package is optimized for three purposes:
First, I love Valakut, the Molten Pinnacle as a card, so cards that put mountains into play are a must. This also includes Myriad Landscape, Isolated Watchtower, and Scrying Sheets.
Second, ramp that also acts as a draw engine of any sort. This is your The Immortal Sun, Coveted Jewel, Herald's Horn, Hazoret's Monument, Dragon's Hoard, Sarkhan Fireblood, etc.
Third, our average CMC is almost 5, so we need BIG ramp. If it only gives 50% return on investment in a best-case scenario, it's not worth a slot. Further, Lathliss plays VERY well as a Dragonstorm deck, so straight cost reduction is the main priority. Ruby Medallion is 2 mana ramp if you play 2 dragons in a turn, afterall.

Our win condition is damage. This is facilitated by almost all of our creatures naturally having avoidance and running multiple haste enablers. However, we're running Warstorm Surge and Where Ancients Tread (with Scourge of Valkas and Dragon Tempest) to allow for direct damage as a result of casting dragons, and Panharmonicon and Dictate of the Twin Gods to allow for multiplicative effects. With these things in mind, dragons with the following attributes are important:

First, draw, ramp, and non-creature removal. These double-dip roles, and so are high priority.
Second, token generation. Any dragon that makes multiple tokens is a priority. Skyline Despot, Utvara Hellkite, etc are incredible here.
Third, damage doublers. There are two dragons that provide multiple combat steps, and we're running both. Additionally, Terror of Mount Velus provides protection while swinging in and can double damage for combat.
Fourth, direct damage. Dragons that don't need to attack to push damage are a priority, such as Spawn of Thraxes or Bogardan Hellkite.

Cards that provide interesting combat minigames, notably Throne of the High City and Coveted Jewel, are also included because they're quite fun. Our deck does not have problems dealing with creatures or getting an attack in to reclaim these draw engines.

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Dieses Deck scheint in EDH / Commander legal zu sein!

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Dies sind alle verfügbaren Revisionen dieses Decks. Klicke auf eine Revisionen, um das Deck zu sehen, wie es zu diesem Zeitpunkt aussah.
  Vergleichen Revision Erstellt Von
Revision 34 Januar 28, 2022 ildona
Revision 33 Januar 8, 2022 ildona
Revision 32 Januar 6, 2022 ildona
Revision 31 Oktober 19, 2021 ildona
Revision 30 Dezember 4, 2020 ildona
Revision 29 Oktober 12, 2020 ildona
Revision 28 Juli 29, 2020 ildona
Revision 27 Juli 28, 2020 ildona
Revision 26 Juli 28, 2020 ildona
Revision 25 Juli 25, 2020 ildona
Revision 24 Juli 18, 2020 ildona
Revision 23 Juni 21, 2020 ildona
» Revision 22 Juni 21, 2020 ildona
Revision 21 Mai 17, 2020 ildona
Revision 20 Mai 17, 2020 ildona
Revision 19 Mai 17, 2020 ildona
Revision 18 Mai 17, 2020 ildona
Revision 17 Mai 17, 2020 ildona
Revision 16 April 19, 2020 ildona
Revision 15 April 11, 2020 ildona
Revision 14 April 11, 2020 ildona
Revision 13 April 11, 2020 ildona
Revision 12 April 11, 2020 ildona
Revision 11 April 11, 2020 ildona
Revision 10 April 11, 2020 ildona
Revision 9 April 8, 2020 ildona
Revision 8 April 8, 2020 ildona
Revision 7 April 8, 2020 ildona
Revision 6 April 7, 2020 ildona
Revision 5 April 7, 2020 ildona
Revision 4 April 7, 2020 ildona
Revision 3 April 7, 2020 ildona
Revision 2 April 7, 2020 ildona
Revision 1 April 7, 2020 ildona
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