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Visualizzazione della revisione 51. There is a more recent version of this deck.
Start ramping with rocks and casting cycling payoffs and cycle all the rest only to find a way of recovering things back from the grave and using them again! Deffend yourself by blinking attackers with Astral Drift and Astral Slide or exiling our own important creatures to protect them while sometimes reusing the ETBs like Sun Titan, Solemn Simulacrum, Cloud of Faeries or Rooting Moloch. With counterspells we can protect ourselves from board whipes and big threats.
For finishing the game the main aim is to kill the board with direct damage while swinging with tons of tokens we have been using to block with. Curiosity and Ophidian Eye draw us tons of cards, while thought vessel and reliquary tower are there to prevent the infinite combo Niv-Mizzet, Parun and Niv-Mizzet, the Firemind or with Brallin, Skyshark Rider or Glint-Horn Buccaneer, the Firemind that would make everything too easy and boring in my group, but you can switch them for having 2 other similar cards.
Cards that must enter - cards that must leave
Anointed Procession - Glint-Horn Buccaneer
Cathars' Crusade - Psychosis Crawler Better for killing with tokens
Drannith Stinger - Descend Upon the Sinful
Steam Vents - Swiftfoot Boots Need more lands and have other ways of procecting Gavi
Ephara, God of the Polis - Niv-Mizzet, the Firemind Less boring
Divine Visitation - Niv-Mizzet, Parun Less boring
Impact Tremors - Jace's Archivist Better finnisher
Hall of Heliod's Generosity - Field of the Dead Recover Synergy pieces > some more tokens. Also untapped
Sulfur Falls - Terramorphic Expanse Untapped is better
Glacial Fortress - Mystic Monastery Untapped is better
Mage's Guile - Slice and Dice Better protec the commander than dealing 1 point..
Shredded Sails - Wayfarer's Bauble Better hate than too much ramp
There was a problem with the list: it was very cycling-focused but it didn't have enough payoffs. In order not to make a combo list, the more interesting approach is the TOKEN list, where we finish by attacking with lots of huge tokens. Wheels help multiplying the cards we draw and discard each turn.
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